isle-portable/LEGO1/lego/sources
Anonymous Maarten 05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
..
3dmanager merge from isle/master 2024-12-15 08:24:45 -07:00
anim Fix Vector2/Vector3 order (#1272) 2024-12-24 22:21:26 +01:00
geom Fix Vector2/Vector3 order (#1272) 2024-12-24 22:21:26 +01:00
misc Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
roi Merge remote-tracking branch 'isle/master' into isle-merge 2024-12-25 08:56:17 -07:00
shape Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00