isle-portable/extensions/src
Christian Semmler af80f161d6
Suppress build exit camera animations in multiplayer
The build exit animations (e.g. c_ips002ro_RunAnim for helicopter) are
triggered via FUN_10060dc0 in SpawnPlayer, which bypasses the
m_enableCamAnims check. Mark m_playedExitScript = TRUE for all vehicle
build states in EnforceDisableNPCs to prevent them from firing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 14:44:33 -07:00
..
common Fix row-major matrix multiplication order in hierarchical ROI transforms 2026-03-28 14:27:34 -07:00
multiplayer Suppress build exit camera animations in multiplayer 2026-03-28 14:44:33 -07:00
thirdpersoncamera Fix use-after-free crash and misaligned protocol access 2026-03-28 11:04:06 -07:00
extensions.cpp Separate extensions (#18) 2026-03-13 23:12:07 +01:00
multiplayer.cpp WIP 2026-03-28 13:26:13 -07:00
siloader.cpp Claude/npc animations local playback (#20) 2026-03-21 22:40:15 +01:00
textureloader.cpp Claude/npc animations local playback (#20) 2026-03-21 22:40:15 +01:00
thirdpersoncamera.cpp Claude/npc animations local playback (#20) 2026-03-21 22:40:15 +01:00