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The build exit animations (e.g. c_ips002ro_RunAnim for helicopter) are triggered via FUN_10060dc0 in SpawnPlayer, which bypasses the m_enableCamAnims check. Mark m_playedExitScript = TRUE for all vehicle build states in EnforceDisableNPCs to prevent them from firing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| common | ||
| multiplayer | ||
| thirdpersoncamera | ||
| extensions.cpp | ||
| multiplayer.cpp | ||
| siloader.cpp | ||
| textureloader.cpp | ||
| thirdpersoncamera.cpp | ||