isle-portable/extensions
Christian Semmler af80f161d6
Suppress build exit camera animations in multiplayer
The build exit animations (e.g. c_ips002ro_RunAnim for helicopter) are
triggered via FUN_10060dc0 in SpawnPlayer, which bypasses the
m_enableCamAnims check. Mark m_playedExitScript = TRUE for all vehicle
build states in EnforceDisableNPCs to prevent them from firing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 14:44:33 -07:00
..
docs/multiplayer Fix camera flip bugs, refactor camera (#11) 2026-03-10 01:15:22 +01:00
include/extensions Decouple SI extraction from Animation::Loader into reusable SIReader 2026-03-28 14:19:24 -07:00
src Suppress build exit camera animations in multiplayer 2026-03-28 14:44:33 -07:00