mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-05-02 02:23:56 +00:00
The build exit animations (e.g. c_ips002ro_RunAnim for helicopter) are triggered via FUN_10060dc0 in SpawnPlayer, which bypasses the m_enableCamAnims check. Mark m_playedExitScript = TRUE for all vehicle build states in EnforceDisableNPCs to prevent them from firing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| docs/multiplayer | ||
| include/extensions | ||
| src | ||