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- Reduce pinch zoom sensitivity (15x → 6x multiplier) - Add cumulative deadzone threshold for 1st/3rd person transitions to prevent accidental mode switches from slight finger movement - Preserve camera touch tracking through 3rd→1st transition so the same fingers can pinch back without lifting (seamless round-trip) - On 1st→3rd transition, selectively clear only camera-owned fingers from LegoInputManager's touch scheme state, preserving any active left-side movement finger - Suppress camera gesture processing until finger positions re-sync after transition to prevent camera jumps from stale coordinates - Hide local player name bubble when transitioning to 1st person, restore on transition back to 3rd person Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| lego | ||
| modeldb | ||
| mxdirectx | ||
| mxgeometry | ||
| mxstl | ||
| omni | ||
| realtime | ||
| res | ||
| tgl | ||
| viewmanager | ||
| cursor.h | ||
| define.cpp | ||
| define.h | ||
| lego1_export.h | ||
| lego1_pch.h | ||
| library_msvc.h | ||
| library_smack.h | ||
| library_smartheap.h | ||
| main.cpp | ||