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Fix race condition where onerror clearing m_connectedFlag before onclose caused any network drop to be misidentified as a room-full rejection. Add m_wasEverConnected flag set once in onopen, use it in onclose to assign exit code 10 (room full) vs 11 (connection lost). Rename rejected API surface to disconnected to reflect the generalized meaning. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| 3ds | ||
| android | ||
| emscripten | ||
| ios | ||
| res | ||
| switch | ||
| vita | ||
| xbox_one_series | ||
| isleapp.cpp | ||
| isleapp.h | ||
| islefiles.cpp | ||
| library_msvc.h | ||
| library_smartheap.h | ||