mirror of
https://github.com/isledecomp/isle-portable.git
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- Remove hardcoded multiplayer config from emscripten config.cpp - Add relay HTTP endpoints for room preview (GET) and creation (POST) with capacity check, CORS headers, and configurable max players - Add WebSocket rejection detection (room full/503) via onclose flag - Add CheckRejected extension call in IsleApp::Tick for clean shutdown through SDL_APP_SUCCESS path instead of calling exit() - Set Module._exitCode in JS for sessionStorage-based toast after reload |
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| .. | ||
| 3ds | ||
| android | ||
| emscripten | ||
| ios | ||
| res | ||
| switch | ||
| vita | ||
| xbox_one_series | ||
| isleapp.cpp | ||
| isleapp.h | ||
| islefiles.cpp | ||
| library_msvc.h | ||
| library_smartheap.h | ||