mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#pragma once
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#include "d3drmrenderer.h"
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#include "d3drmtexture_impl.h"
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#include "ddraw_impl.h"
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#include <GL/glew.h>
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#include <SDL3/SDL.h>
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#include <vector>
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DEFINE_GUID(OPENGL15_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03);
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class OpenGL15Renderer : public Direct3DRMRenderer {
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public:
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static Direct3DRMRenderer* Create(DWORD width, DWORD height);
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OpenGL15Renderer(int width, int height, SDL_GLContext context, GLuint fbo, GLuint colorTex, GLuint depthRb);
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~OpenGL15Renderer() override;
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void PushLights(const SceneLight* lightsArray, size_t count) override;
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void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
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Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
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DWORD GetWidth() override;
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DWORD GetHeight() override;
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void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
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const char* GetName() override;
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HRESULT BeginFrame(const D3DRMMATRIX4D& viewMatrix) override;
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void SubmitDraw(
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const GeometryVertex* vertices,
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const size_t count,
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const D3DRMMATRIX4D& worldMatrix,
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const Matrix3x3& normalMatrix,
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const Appearance& appearance
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) override;
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HRESULT FinalizeFrame() override;
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private:
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D3DRMMATRIX4D m_viewMatrix;
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D3DRMMATRIX4D m_projection;
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SDL_Surface* m_renderedImage;
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int m_width, m_height;
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std::vector<SceneLight> m_lights;
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SDL_GLContext m_context;
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GLuint m_fbo = 0;
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GLuint m_colorTex = 0;
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GLuint m_depthRb = 0;
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};
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inline static void OpenGL15Renderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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{
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Direct3DRMRenderer* device = OpenGL15Renderer::Create(640, 480);
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if (device) {
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EnumDevice(cb, ctx, device, OPENGL15_GUID);
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delete device;
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}
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}
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