#pragma once #include "d3drmrenderer.h" #include "d3drmtexture_impl.h" #include "ddraw_impl.h" #include #include #include DEFINE_GUID(OPENGL15_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03); class OpenGL15Renderer : public Direct3DRMRenderer { public: static Direct3DRMRenderer* Create(DWORD width, DWORD height); OpenGL15Renderer(int width, int height, SDL_GLContext context, GLuint fbo, GLuint colorTex, GLuint depthRb); ~OpenGL15Renderer() override; void PushLights(const SceneLight* lightsArray, size_t count) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; Uint32 GetTextureId(IDirect3DRMTexture* texture) override; DWORD GetWidth() override; DWORD GetHeight() override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; const char* GetName() override; HRESULT BeginFrame(const D3DRMMATRIX4D& viewMatrix) override; void SubmitDraw( const GeometryVertex* vertices, const size_t count, const D3DRMMATRIX4D& worldMatrix, const Matrix3x3& normalMatrix, const Appearance& appearance ) override; HRESULT FinalizeFrame() override; private: D3DRMMATRIX4D m_viewMatrix; D3DRMMATRIX4D m_projection; SDL_Surface* m_renderedImage; int m_width, m_height; std::vector m_lights; SDL_GLContext m_context; GLuint m_fbo = 0; GLuint m_colorTex = 0; GLuint m_depthRb = 0; }; inline static void OpenGL15Renderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx) { Direct3DRMRenderer* device = OpenGL15Renderer::Create(640, 480); if (device) { EnumDevice(cb, ctx, device, OPENGL15_GUID); delete device; } }