isle-portable/LEGO1/tgl/d3drm/device.cpp
Anders Jenbo 4e2df63d9c
Get the game working on 64bit systems (#113)
* Use int instead of long

* Move static_asserts to the bottom

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-19 17:56:12 +02:00

94 lines
1.9 KiB
C++

#include "impl.h"
#include <assert.h>
#ifdef MINIWIN
#include "miniwin_d3drm.h"
#else
#include <d3drmwin.h>
#endif
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a2bf0
// FUNCTION: BETA10 0x1016ddf0
void* DeviceImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a2c00
unsigned int DeviceImpl::GetWidth()
{
return m_data->GetWidth();
}
// FUNCTION: LEGO1 0x100a2c10
unsigned int DeviceImpl::GetHeight()
{
return m_data->GetHeight();
}
// FUNCTION: LEGO1 0x100a2c20
Result DeviceImpl::SetColorModel(ColorModel)
{
return Success;
}
// FUNCTION: BETA10 0x1016e020
inline Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model)
{
D3DRMRENDERQUALITY renderQuality = Translate(model);
return ResultVal(pDevice->SetQuality(renderQuality));
}
// FUNCTION: LEGO1 0x100a2c30
// FUNCTION: BETA10 0x1016dfc0
Result DeviceImpl::SetShadingModel(ShadingModel model)
{
assert(m_data);
return DeviceSetShadingModel(m_data, model);
}
// FUNCTION: LEGO1 0x100a2ca0
Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
{
return ResultVal(m_data->SetShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2cc0
Result DeviceImpl::SetDither(int dither)
{
return ResultVal(m_data->SetDither(dither));
}
// FUNCTION: LEGO1 0x100a2ce0
void DeviceImpl::HandleActivate(WORD wParam)
{
// Device argument is intentionally unused.
IDirect3DRMWinDevice* winDevice;
if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
winDevice->HandleActivate(wParam);
winDevice->Release();
}
}
// FUNCTION: LEGO1 0x100a2d20
void DeviceImpl::HandlePaint(HDC p_dc)
{
IDirect3DRMWinDevice* winDevice;
if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
winDevice->HandlePaint(p_dc);
winDevice->Release();
}
}
// FUNCTION: LEGO1 0x100a2d60
Result DeviceImpl::Update()
{
return ResultVal(m_data->Update());
}
// GLOBAL: LEGO1 0x100dd1d0
// IID_IDirect3DRMWinDevice