isle-portable/LEGO1/tgl/d3drm
Anders Jenbo 4e2df63d9c
Get the game working on 64bit systems (#113)
* Use int instead of long

* Move static_asserts to the bottom

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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-19 17:56:12 +02:00
..
camera.cpp Some beta addrs for Tgl and TglImpl (#1433) 2025-04-14 18:29:38 -04:00
device.cpp Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
group.cpp Some beta addrs for Tgl and TglImpl (#1433) 2025-04-14 18:29:38 -04:00
impl.h Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
light.cpp Match a few more Tgl functions (#1435) 2025-04-17 17:19:54 -04:00
mesh.cpp miniwin: Clean up headers and make bitflags and enums strict (#90) 2025-05-14 19:51:41 -07:00
meshbuilder.cpp Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
renderer.cpp Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
texture.cpp Some beta addrs for Tgl and TglImpl (#1433) 2025-04-14 18:29:38 -04:00
view.cpp Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00