isle-portable/packages/appimage/Build
Damglador 487b510af6 Add flags to specify location of required local files
`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file
2025-06-29 21:48:33 +02:00

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#!/usr/bin/env bash
set -e
export LD_LIBRARY_PATH="build/lib:$LD_LIBRARY_PATH"
[ -z "$QMAKE" ] && export QMAKE=/usr/lib/qt6/bin/qmake
# Sets a directory that has to have a following structure:
# build
# ├── bin
# │   ├── isle
# │   └── isle-config
# └── lib
# ├── liblego1.so
# ├── libSDL3.so -> libSDL3.so.0 # Not important if available on the system
# ├── libSDL3.so.0 -> libSDL3.so.0.3.0 # Not important if available on the system
# └── libSDL3.so.0.3.0 # Not important if available on the system
# Can also be defined using --build=path
BUILD_SOURCE=../../build
# Sets where AppRun for AppImage is, can also be defined using --apprun=path
APPRUN_SOURCE=AppRun
# Sets where desktop file for AppImage is, can also be defined using --desktop-file=path
DESKTOP_FILE_SOURCE=isle-portable.desktop
cd $(dirname $0)
clean(){
rm -rf assets tools build AppDir "./LEGO_Island-$(uname -m).AppImage"
}
download(){
if [ ! -e "$1" ]; then
curl -Lo "$1" "$2"
fi
}
prepare(){
mkdir -p tools
mkdir -p assets
download tools/appimagetool.AppImage https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage
chmod u+x tools/appimagetool.AppImage
download tools/linuxdeploy.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-$(uname -m).AppImage
chmod u+x tools/linuxdeploy.AppImage
download tools/linuxdeploy-plugin-qt.AppImage https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/latest/download/linuxdeploy-plugin-qt-$(uname -m).AppImage
chmod u+x tools/linuxdeploy-plugin-qt.AppImage
download assets/isle.png https://github.com/isledecomp/isle/blob/master/assets/isle.png?raw=true
magick assets/isle.png -resize 256x256 assets/isle.png
download assets/isle-config.png https://github.com/isledecomp/isle/blob/master/assets/config.png?raw=true
magick assets/isle-config.png -resize 256x256 assets/isle-config.png
if [ ! -f "assets/isle-portable.desktop" ]; then
cp $DESKTOP_FILE_SOURCE assets/isle-portable.desktop
cp $APPRUN_SOURCE assets/AppRun
fi
if [ ! -d "build" ]; then
cp -r $BUILD_SOURCE build
fi
}
compile(){
NO_STRIP=1 tools/linuxdeploy.AppImage \
--plugin qt \
-e build/bin/isle \
-e build/bin/isle-config \
-d assets/isle-portable.desktop \
-i assets/isle.png \
-i assets/isle-config.png \
--custom-apprun=AppRun \
--appdir=AppDir
}
package(){
tools/appimagetool.AppImage AppDir "LEGO_Island-$(uname -m).AppImage"
}
stop(){ # Can be used to do `Build clean stop` to just clean the directory
exit
}
for arg in "$@"; do
case "$arg" in
--build=*) BUILD_SOURCE="${arg#--build=}";;
--apprun=*) APPRUN_SOURCE="${arg#--apprun=}";;
--desktop-file=*) DESKTOP_FILE_SOURCE="${arg#--desktop-file=}";;
*) "$arg"
esac
done
prepare
compile
package
# Symlinks named as binaries in appimage can call these binaries specifically
# ln -s "LEGO_Island-$(uname -m).AppImage" isle-config
# ln -s "LEGO_Island-$(uname -m).AppImage" isle