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https://github.com/isledecomp/isle-portable.git
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Add flags to specify location of required local files
`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`) `--apprun=path` specifies where the apprun is `--desktop-file=path` same for the desktop file
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@ -2,16 +2,31 @@
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set -e
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export LD_LIBRARY_PATH="build/lib:$LD_LIBRARY_PATH"
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export QMAKE=/usr/lib/qt6/bin/qmake
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[ -z "$QMAKE" ] && export QMAKE=/usr/lib/qt6/bin/qmake
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# Sets a directory that has to have a following structure:
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# build
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# ├── bin
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# │ ├── isle
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# │ └── isle-config
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# └── lib
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# ├── liblego1.so
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# ├── libSDL3.so -> libSDL3.so.0 # Not important if available on the system
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# ├── libSDL3.so.0 -> libSDL3.so.0.3.0 # Not important if available on the system
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# └── libSDL3.so.0.3.0 # Not important if available on the system
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# Can also be defined using --build=path
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BUILD_SOURCE=../../build
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# Sets where AppRun for AppImage is, can also be defined using --apprun=path
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APPRUN_SOURCE=AppRun
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# Sets where desktop file for AppImage is, can also be defined using --desktop-file=path
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DESKTOP_FILE_SOURCE=isle-portable.desktop
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cd $(dirname $0)
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clean(){
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rm -rf assets tools build AppDir
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rm -rf assets tools build AppDir "./LEGO_Island-$(uname -m).AppImage"
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}
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download(){
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@ -65,13 +80,19 @@ package(){
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tools/appimagetool.AppImage AppDir "LEGO_Island-$(uname -m).AppImage"
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}
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stop(){
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stop(){ # Can be used to do `Build clean stop` to just clean the directory
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exit
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}
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for func in "$@"; do
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"$func"
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for arg in "$@"; do
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case "$arg" in
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--build=*) BUILD_SOURCE="${arg#--build=}";;
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--apprun=*) APPRUN_SOURCE="${arg#--apprun=}";;
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--desktop-file=*) DESKTOP_FILE_SOURCE="${arg#--desktop-file=}";;
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*) "$arg"
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esac
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done
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prepare
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compile
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package
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