isle-portable/miniwin/src/d3drm/backends/gxm/shaders/gxm_shaders.h
olebeck 47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00

33 lines
1.2 KiB
C

#include <psp2/gxm.h>
#define GXP(sym) \
extern uint8_t _inc_##sym[]; \
static const SceGxmProgram* sym = (const SceGxmProgram*) _inc_##sym;
GXP(mainVertexProgramGxp);
GXP(mainColorFragmentProgramGxp);
GXP(mainTextureFragmentProgramGxp);
GXP(planeVertexProgramGxp);
GXP(imageFragmentProgramGxp);
GXP(colorFragmentProgramGxp);
static const SceGxmBlendInfo blendInfoOpaque = {
.colorMask = SCE_GXM_COLOR_MASK_ALL,
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
};
static const SceGxmBlendInfo blendInfoTransparent = {
.colorMask = SCE_GXM_COLOR_MASK_ALL,
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
};