#include #define GXP(sym) \ extern uint8_t _inc_##sym[]; \ static const SceGxmProgram* sym = (const SceGxmProgram*) _inc_##sym; GXP(mainVertexProgramGxp); GXP(mainColorFragmentProgramGxp); GXP(mainTextureFragmentProgramGxp); GXP(planeVertexProgramGxp); GXP(imageFragmentProgramGxp); GXP(colorFragmentProgramGxp); static const SceGxmBlendInfo blendInfoOpaque = { .colorMask = SCE_GXM_COLOR_MASK_ALL, .colorFunc = SCE_GXM_BLEND_FUNC_NONE, .alphaFunc = SCE_GXM_BLEND_FUNC_NONE, .colorSrc = SCE_GXM_BLEND_FACTOR_ZERO, .colorDst = SCE_GXM_BLEND_FACTOR_ZERO, .alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO, .alphaDst = SCE_GXM_BLEND_FACTOR_ZERO, }; static const SceGxmBlendInfo blendInfoTransparent = { .colorMask = SCE_GXM_COLOR_MASK_ALL, .colorFunc = SCE_GXM_BLEND_FUNC_ADD, .alphaFunc = SCE_GXM_BLEND_FUNC_ADD, .colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA, .colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .alphaSrc = SCE_GXM_BLEND_FACTOR_ONE, .alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, };