isle-portable/miniwin/src/internal/d3drmframe_impl.h

54 lines
2.1 KiB
C++

#pragma once
#include "d3drmobject_impl.h"
class Direct3DRMTextureImpl;
class Direct3DRMLightArrayImpl;
class Direct3DRMVisualArrayImpl;
class Direct3DRMFrameArrayImpl;
struct Direct3DRMFrameImpl : public Direct3DRMObjectBaseImpl<IDirect3DRMFrame2> {
Direct3DRMFrameImpl(Direct3DRMFrameImpl* parent = nullptr);
~Direct3DRMFrameImpl() override;
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
HRESULT AddChild(IDirect3DRMFrame* child) override;
HRESULT DeleteChild(IDirect3DRMFrame* child) override;
HRESULT SetSceneBackgroundRGB(float r, float g, float b) override;
HRESULT AddLight(IDirect3DRMLight* light) override;
HRESULT GetLights(IDirect3DRMLightArray** lightArray) override;
HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) override;
HRESULT GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) override;
HRESULT AddVisual(IDirect3DRMVisual* visual) override;
HRESULT DeleteVisual(IDirect3DRMVisual* visual) override;
HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) override;
HRESULT SetTexture(IDirect3DRMTexture* texture) override;
HRESULT GetTexture(IDirect3DRMTexture** texture) override;
HRESULT SetColor(float r, float g, float b, float a) override;
HRESULT SetColor(D3DCOLOR) override;
HRESULT SetColorRGB(float r, float g, float b) override;
HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) override;
HRESULT GetChildren(IDirect3DRMFrameArray** children) override;
Direct3DRMFrameImpl* m_parent{};
D3DRMMATRIX4D m_transform =
{{1.f, 0.f, 0.f, 0.f}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 0.f, 1.f}};
private:
Direct3DRMFrameArrayImpl* m_children{};
Direct3DRMLightArrayImpl* m_lights{};
Direct3DRMVisualArrayImpl* m_visuals{};
Direct3DRMTextureImpl* m_texture{};
D3DCOLOR m_backgroundColor = 0xFF000000;
D3DCOLOR m_color = 0xffffff;
friend class Direct3DRMViewportImpl;
};
struct Direct3DRMFrameArrayImpl
: public Direct3DRMArrayBaseImpl<IDirect3DRMFrame, Direct3DRMFrameImpl, IDirect3DRMFrameArray> {
using Direct3DRMArrayBaseImpl::Direct3DRMArrayBaseImpl;
friend class Direct3DRMFrameImpl;
};