#pragma once #include "d3drmobject_impl.h" class Direct3DRMTextureImpl; class Direct3DRMLightArrayImpl; class Direct3DRMVisualArrayImpl; class Direct3DRMFrameArrayImpl; struct Direct3DRMFrameImpl : public Direct3DRMObjectBaseImpl { Direct3DRMFrameImpl(Direct3DRMFrameImpl* parent = nullptr); ~Direct3DRMFrameImpl() override; HRESULT QueryInterface(const GUID& riid, void** ppvObject) override; HRESULT AddChild(IDirect3DRMFrame* child) override; HRESULT DeleteChild(IDirect3DRMFrame* child) override; HRESULT SetSceneBackgroundRGB(float r, float g, float b) override; HRESULT AddLight(IDirect3DRMLight* light) override; HRESULT GetLights(IDirect3DRMLightArray** lightArray) override; HRESULT AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) override; HRESULT GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) override; HRESULT AddVisual(IDirect3DRMVisual* visual) override; HRESULT DeleteVisual(IDirect3DRMVisual* visual) override; HRESULT GetVisuals(IDirect3DRMVisualArray** visuals) override; HRESULT SetTexture(IDirect3DRMTexture* texture) override; HRESULT GetTexture(IDirect3DRMTexture** texture) override; HRESULT SetColor(float r, float g, float b, float a) override; HRESULT SetColor(D3DCOLOR) override; HRESULT SetColorRGB(float r, float g, float b) override; HRESULT SetMaterialMode(D3DRMMATERIALMODE mode) override; HRESULT GetChildren(IDirect3DRMFrameArray** children) override; Direct3DRMFrameImpl* m_parent{}; D3DRMMATRIX4D m_transform = {{1.f, 0.f, 0.f, 0.f}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}, {0.f, 0.f, 0.f, 1.f}}; private: Direct3DRMFrameArrayImpl* m_children{}; Direct3DRMLightArrayImpl* m_lights{}; Direct3DRMVisualArrayImpl* m_visuals{}; Direct3DRMTextureImpl* m_texture{}; D3DCOLOR m_backgroundColor = 0xFF000000; D3DCOLOR m_color = 0xffffff; friend class Direct3DRMViewportImpl; }; struct Direct3DRMFrameArrayImpl : public Direct3DRMArrayBaseImpl { using Direct3DRMArrayBaseImpl::Direct3DRMArrayBaseImpl; friend class Direct3DRMFrameImpl; };