isle-portable/LEGO1/lego/legoomni/src/actors/doors.cpp
Christian Semmler a3122cd209
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Merge remote-tracking branch 'isle/master'
2026-01-30 17:06:10 -08:00

145 lines
3.4 KiB
C++

#include "doors.h"
#include "legopathboundary.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "roi/legoroi.h"
#include "tgl/tglvector.h"
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
DECOMP_SIZE_ASSERT(Doors, 0x1f8)
// GLOBAL: LEGO1 0x100d8e7c
// GLOBAL: BETA10 0x101b954c
MxFloat g_timeMoving = 1000.0f;
// GLOBAL: LEGO1 0x100d8e80
// GLOBAL: BETA10 0x101b9550
MxFloat g_timeOpened = 4000.0f;
// GLOBAL: LEGO1 0x100d8e84
// GLOBAL: BETA10 0x101b9554
MxFloat g_totalTime = 6000.0f; // = g_timeMoving + g_totalTime + g_timeMoving
// FUNCTION: LEGO1 0x10066100
// FUNCTION: BETA10 0x10026850
MxResult Doors::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
assert(m_ltDoor && m_rtDoor);
if (m_state == e_closed) {
m_state = e_cycling;
m_hitTime = Timer()->GetTime();
m_ltDoorOriginalLocal = m_ltDoor->GetLocal2World();
m_rtDoorOriginalLocal = m_rtDoor->GetLocal2World();
}
return m_angle < 0.001 ? SUCCESS : FAILURE;
}
// FUNCTION: LEGO1 0x10066190
// FUNCTION: BETA10 0x1002696b
MxFloat Doors::CalculateAngle(float p_time)
{
MxFloat timeSinceHit;
timeSinceHit = p_time - m_hitTime;
if (timeSinceHit <= 0.0f) {
return 0.0f;
}
if (timeSinceHit <= g_timeMoving) {
return timeSinceHit * 1.570796 / g_timeMoving;
}
else if (timeSinceHit <= g_timeMoving + g_timeOpened) {
return 1.570796012878418; // Pi / 2
}
else if (timeSinceHit <= g_totalTime) {
return (1.0 - ((timeSinceHit - g_timeOpened) - g_timeMoving) / g_timeMoving) * 1.570796;
}
return 0.0f;
}
// FUNCTION: LEGO1 0x10066250
// FUNCTION: BETA10 0x10026a45
void Doors::Animate(float p_time)
{
assert(m_ltDoor && m_rtDoor);
// TODO: Match
m_roi->SetVisibility(m_boundary->GetVisibility());
switch (m_state) {
case e_none:
m_state = e_closed;
m_actorState = c_initial;
break;
case e_closed:
break;
case e_cycling:
float angle = CalculateAngle(p_time);
if (angle > 0.0f) {
MxMatrix transform(m_ltDoorOriginalLocal);
Vector3 position(transform[3]);
position.Clear();
transform.RotateY(-angle);
position = m_ltDoorOriginalLocal[3];
m_ltDoor->SetLocal2World(transform);
m_ltDoor->WrappedUpdateWorldData();
transform = m_rtDoorOriginalLocal;
position.Clear();
transform.RotateY(angle);
position = m_rtDoorOriginalLocal[3];
m_rtDoor->SetLocal2World(transform);
m_rtDoor->WrappedUpdateWorldData();
m_angle = angle;
}
if (m_hitTime + g_totalTime < p_time) {
m_ltDoor->SetLocal2World(m_ltDoorOriginalLocal);
m_rtDoor->SetLocal2World(m_rtDoorOriginalLocal);
m_ltDoor->WrappedUpdateWorldData();
m_rtDoor->WrappedUpdateWorldData();
m_state = e_closed;
m_actorState = c_initial;
m_angle = 0;
}
}
}
// FUNCTION: LEGO1 0x100664e0
// FUNCTION: BETA10 0x10026ceb
void Doors::ParseAction(char* p_extra)
{
LegoPathActor::ParseAction(p_extra);
assert(m_ltDoor == NULL && m_rtDoor == NULL);
assert(m_roi);
// clang-format off
assert(!strncmp( m_roi->GetName(), "rcdor", 5 ));
// clang-format on
const CompoundObject* comp = m_roi->GetComp();
for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-lt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sl", 6))) {
m_ltDoor = roi;
}
else if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-rt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sr", 6))) {
m_rtDoor = roi;
}
}
assert(m_ltDoor && m_rtDoor);
}