#include "doors.h" #include "legopathboundary.h" #include "mxmisc.h" #include "mxtimer.h" #include "roi/legoroi.h" #include "tgl/tglvector.h" #include #include DECOMP_SIZE_ASSERT(Doors, 0x1f8) // GLOBAL: LEGO1 0x100d8e7c // GLOBAL: BETA10 0x101b954c MxFloat g_timeMoving = 1000.0f; // GLOBAL: LEGO1 0x100d8e80 // GLOBAL: BETA10 0x101b9550 MxFloat g_timeOpened = 4000.0f; // GLOBAL: LEGO1 0x100d8e84 // GLOBAL: BETA10 0x101b9554 MxFloat g_totalTime = 6000.0f; // = g_timeMoving + g_totalTime + g_timeMoving // FUNCTION: LEGO1 0x10066100 // FUNCTION: BETA10 0x10026850 MxResult Doors::HitActor(LegoPathActor* p_actor, MxBool p_bool) { assert(m_ltDoor && m_rtDoor); if (m_state == e_closed) { m_state = e_cycling; m_hitTime = Timer()->GetTime(); m_ltDoorOriginalLocal = m_ltDoor->GetLocal2World(); m_rtDoorOriginalLocal = m_rtDoor->GetLocal2World(); } return m_angle < 0.001 ? SUCCESS : FAILURE; } // FUNCTION: LEGO1 0x10066190 // FUNCTION: BETA10 0x1002696b MxFloat Doors::CalculateAngle(float p_time) { MxFloat timeSinceHit; timeSinceHit = p_time - m_hitTime; if (timeSinceHit <= 0.0f) { return 0.0f; } if (timeSinceHit <= g_timeMoving) { return timeSinceHit * 1.570796 / g_timeMoving; } else if (timeSinceHit <= g_timeMoving + g_timeOpened) { return 1.570796012878418; // Pi / 2 } else if (timeSinceHit <= g_totalTime) { return (1.0 - ((timeSinceHit - g_timeOpened) - g_timeMoving) / g_timeMoving) * 1.570796; } return 0.0f; } // FUNCTION: LEGO1 0x10066250 // FUNCTION: BETA10 0x10026a45 void Doors::Animate(float p_time) { assert(m_ltDoor && m_rtDoor); // TODO: Match m_roi->SetVisibility(m_boundary->GetVisibility()); switch (m_state) { case e_none: m_state = e_closed; m_actorState = c_initial; break; case e_closed: break; case e_cycling: float angle = CalculateAngle(p_time); if (angle > 0.0f) { MxMatrix transform(m_ltDoorOriginalLocal); Vector3 position(transform[3]); position.Clear(); transform.RotateY(-angle); position = m_ltDoorOriginalLocal[3]; m_ltDoor->SetLocal2World(transform); m_ltDoor->WrappedUpdateWorldData(); transform = m_rtDoorOriginalLocal; position.Clear(); transform.RotateY(angle); position = m_rtDoorOriginalLocal[3]; m_rtDoor->SetLocal2World(transform); m_rtDoor->WrappedUpdateWorldData(); m_angle = angle; } if (m_hitTime + g_totalTime < p_time) { m_ltDoor->SetLocal2World(m_ltDoorOriginalLocal); m_rtDoor->SetLocal2World(m_rtDoorOriginalLocal); m_ltDoor->WrappedUpdateWorldData(); m_rtDoor->WrappedUpdateWorldData(); m_state = e_closed; m_actorState = c_initial; m_angle = 0; } } } // FUNCTION: LEGO1 0x100664e0 // FUNCTION: BETA10 0x10026ceb void Doors::ParseAction(char* p_extra) { LegoPathActor::ParseAction(p_extra); assert(m_ltDoor == NULL && m_rtDoor == NULL); assert(m_roi); // clang-format off assert(!strncmp( m_roi->GetName(), "rcdor", 5 )); // clang-format on const CompoundObject* comp = m_roi->GetComp(); for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) { LegoROI* roi = (LegoROI*) *it; if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-lt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sl", 6))) { m_ltDoor = roi; } else if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-rt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sr", 6))) { m_rtDoor = roi; } } assert(m_ltDoor && m_rtDoor); }