isle-portable/miniwin/src/internal/d3drmtexture_impl.h

16 lines
488 B
C

#pragma once
#include "d3drmobject_impl.h"
struct Direct3DRMTextureImpl : public Direct3DRMObjectBaseImpl<IDirect3DRMTexture2> {
Direct3DRMTextureImpl(D3DRMIMAGE* image);
Direct3DRMTextureImpl(IDirectDrawSurface* surface, bool holdsRef);
~Direct3DRMTextureImpl() override;
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
HRESULT Changed(BOOL pixels, BOOL palette) override;
IDirectDrawSurface* m_surface = nullptr;
Uint8 m_version = 0;
bool m_holdsRef;
};