#pragma once #include "d3drmobject_impl.h" struct Direct3DRMTextureImpl : public Direct3DRMObjectBaseImpl { Direct3DRMTextureImpl(D3DRMIMAGE* image); Direct3DRMTextureImpl(IDirectDrawSurface* surface, bool holdsRef); ~Direct3DRMTextureImpl() override; HRESULT QueryInterface(const GUID& riid, void** ppvObject) override; HRESULT Changed(BOOL pixels, BOOL palette) override; IDirectDrawSurface* m_surface = nullptr; Uint8 m_version = 0; bool m_holdsRef; };