Anders Jenbo
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fa049eadb6
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3DS: Account for sprite scaling when resizing UI
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2025-07-04 21:32:27 +02:00 |
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Anders Jenbo
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c63d725b64
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Port WipeDown and Window to use DDBLT_COLORFILL (#506)
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2025-07-03 22:20:31 +00:00 |
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Anders Jenbo
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55c13cd140
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Implement dithering where relevant (#473)
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2025-07-02 12:07:20 +02:00 |
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Anders Jenbo
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225adda309
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Rendering refactoring (#459)
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
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2025-06-30 22:51:26 +02:00 |
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Anders Jenbo
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b65284a7a0
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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Anders Jenbo
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ea4b9ab1c9
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Implement DirectX 9 backend (#332)
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2025-06-18 18:10:48 +02:00 |
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