Commit Graph

333 Commits

Author SHA1 Message Date
Anders Jenbo
f99da0cea7
Correct enums in legotextureinfo.cpp (#1489) 2025-05-14 22:02:35 -07:00
Anders Jenbo
dbbf373748
Correct dwCaps bit flags (#1487)
* Correct dwCaps bit flags

* Update legotextureinfo.cpp
2025-05-15 02:01:10 +02:00
Anders Jenbo
fce97ea06f
Correct check for lighting support (#1486) 2025-05-15 01:39:55 +02:00
Ramen2X
2b3e7176d3
make all calls to winapi format-agnostic (#1470) 2025-05-11 15:03:32 -04:00
Florian Kaiser
c59343c220
Rename m_unk0x64 to m_world in LegoAnimMMPresenter (#1461) 2025-05-09 20:55:22 +02:00
Florian Kaiser
81ce446628
Rename m_unk0x28 to m_characterIndex in AnimInfo struct and update references in LegoAnimationManager (#1462) 2025-05-09 20:54:44 +02:00
Florian Kaiser
5fd5a4cec0
Clear unknowns in LegoROI and related classes (#1457)
* Clear unknowns in LegoROI and related classes

* Update names

* Consistently naming: `GetTextureInfo`

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-09 18:13:19 +02:00
Christian Semmler
fa6c62f7b3
Match MxCompositeMediaPresenter::Tickle (#1437)
* Match `MxCompositeMediaPresenter::Tickle`

* Remove file
2025-05-06 01:04:55 +02:00
MS
3b63506648
Fix FUN_10044270 (#1423) 2025-04-03 17:10:11 -04:00
MS
8821593b63
Improve MxControlPresenter::FUN_10044270 (#1422) 2025-04-03 16:25:40 -04:00
Christian Semmler
67c71cb9e6
Match MxControlPresenter::HasTickleStatePassed (#1412) 2025-03-15 14:19:09 -07:00
Christian Semmler
67b25b0bcc
Adapt MxRegion.h (#1393)
* Adapt MxRegion.h

* Use specific GH action version

* Disable clang32 for now

* Fix regression

* Add space

* Add BETA annotations
2025-02-27 03:30:11 +01:00
jonschz
78e924e4ee
Match Infocenter::ReadyWorld (#1389)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-02-21 21:26:10 +01:00
jonschz
fe36c2543e
BETA10 match RegistrationBook::ReadyWorld() (#1376)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-01-26 08:02:01 +01:00
Christian Semmler
49cb120795
Order symbols until end of LegoOmni (#1371)
* Order

* Improve

* Move function

* Order until end of LegoOmni

* Remove header
2025-01-22 22:22:58 +01:00
MS
038ec6b2ec
Some improvements to LegoGameState (#1353)
* Beta match ReadVariable and WriteVariable

* Change param type for GetFileSavePath

* Remove copy constructor for LegoGameState::Username
2025-01-19 13:34:06 -07:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState (#1340)
* Order `Ambulance`

* More ordering

* Order until `LegoGameState`

* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize (#1335)
* Move Read/Write function to LegoStorage base class

* Proper const use for vector / BETA match

* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Christian Semmler
77a3dc0795
Match Serialize functions to BETA10 (#1334)
* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba799450cfe4f75566dc1f32db1c76a6b.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
2025-01-16 00:52:29 +01:00
Christian Semmler
f95eedd0ce
Improve match of LegoPathActor::FUN_1002edd0, reorder (#1332)
* Relocate annotation

* Improve match of `LegoBuildingManager::ScheduleAnimation`

* try fix

* Revert "try fix"

This reverts commit e8f5db6fec92e87fae5cd177f6b4880e81519bfe.

* Order isle

* Move annotation
2025-01-12 21:31:58 +01:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation (#1327)
* Order `LegoCarBuild`, `LegoPlantManager`

* Order until `LegoActor`
2025-01-11 01:42:03 +01:00
Christian Semmler
7c452e9453
Order functions in binary up to end of Act2Actor (#1312)
* Order more functions

* Order LegoRaceActor

* Further ordering

* Order `Act2Actor`

* Fix
2025-01-05 21:00:50 +01:00
Christian Semmler
c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00
MS
70e72de20f
Some tweaks to LegoCharacterManager (#1305) 2024-12-30 13:46:55 -07:00
Anonymous Maarten
c77b5869f5
Fix warnings triggered by isle-portable (#1304)
* Replace computed constant with more readable computed constants

* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer

* Add macro for creating RGB555 colors

* Texture pixel data is passed through as const data

* Compare palette index against 0 instead of NULL pointer

* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning

Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.

* Don't use floats

* Fix wrong op

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-29 22:45:00 +01:00
Christian Semmler
8afa64048b
More BETA matches in MxDiskStreamController (#1292)
* More BETA matches in `MxDiskStreamController`

* Fix
2024-12-27 21:03:04 +01:00
Christian Semmler
d5fdea372b
Match LegoAnimationManager::FUN_10063b90 (#1289) 2024-12-27 19:11:25 +01:00
Christian Semmler
f475d5e196
Match MxTransitionManager::Tickle (#1286) 2024-12-27 17:33:20 +01:00
jonschz
70baf8cecc
Fix float constants and conversions (#1279)
* Fix legoplants warnings, add BETA10 references

* Fix warnings in various header files, improve match

* Fix floats in legoactors.cpp

* Fix `legolocations.cpp`

* fix typo

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-25 21:01:00 +01:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim (#1276) 2024-12-25 18:39:51 +01:00
Christian Semmler
c2c9c75f1a
Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Anonymous Maarten
b4d2ea72af
Fix -Wwrite-strings warnings (#1267)
warning: ISO C++ forbids converting a string constant to 'LegoChar*'
2024-12-23 17:11:38 -07:00
jonschz
3e6d789324
Add all BETA10 ClassName() functions and vtables (#1258)
* Add all BETA10 `ClassName()` functions and vtables

* Run formatter, fix copy error

* Fix copy error

* Add BETA10 library functions

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-22 08:13:34 -07:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
bcc41256f8
Add LegoOmni::World enum (#1252) 2024-12-21 18:08:55 +01:00
Christian Semmler
c9acd9a49f
Minor fixes (#1248) 2024-12-20 20:23:01 +01:00
jonschz
7ed2ac9ccc
Progress on Helicopter::FUN_100042a0 (#1242)
* Implement `LegoCameraController::FUN_100123b0`

* Improve `UnknownMx4DPointFloat::Unknown7` match, add BETA10

* Add draft for `FUN_100042a0`

* Improve match

* Match

* Use better naming

* Remove comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-20 01:27:14 +01:00
Christian Semmler
18fc084a3f
Match LegoGameState::Load (#1239) 2024-12-18 01:10:42 +01:00
Christian Semmler
661c76c6e0
Implement/match Act3Shark::Animate (#1231)
* Implement/match `Act3Shark::Animate`

* Add BETA annotation

* Raise max functions

* Mark as FUNCTION
2024-12-15 17:18:25 +01:00
jonschz
ace2a9f047
Add g_copDest (#1229)
* Implement `AddCop` and `g_copDest`

* Fix formatting

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-15 05:50:52 -07:00
jonschz
97ff27af9e
Implement/match LegoPlantManager::FUN_10026410 (#1223)
* Implement/match  `LegoPlantManager::FUN_10026410`

* Full match on LEGO1 and BETA10

* Improve `LegoBuildingManager::FUN_10030630`

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-14 16:35:08 +01:00
jonschz
5a6415e0cf
Implement/match Act2Actor::FUN_10019b90 (#1222)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-13 16:19:55 -07:00
Christian Semmler
6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
Christian Semmler
ce3f71ea0f
Rename LegoPathActor::VTable0x70 to UpdateState (#1219) 2024-12-13 19:20:03 +01:00
Christian Semmler
263d7d1e4f
Implement/match Act3::GoodEnding (#1218) 2024-12-13 18:49:45 +01:00
jonschz
054f56fd9f
Implement Act2Actor::FUN_10019700 (#1215)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-12 17:54:51 -07:00
Christian Semmler
1bfeebd004
Implement most of LegoJetski, refactor (#1214)
* Implement most of `LegoJetski`, refactor

* Fix
2024-12-12 21:17:25 +01:00
Christian Semmler
894034f9cf
Implement/match WriteDefaultTexture (#1213) 2024-12-12 19:02:14 +01:00
Christian Semmler
598d6dd10c
Refactor act 3 actors into act3actors.cpp (#1210) 2024-12-12 15:14:46 +01:00