Anders Jenbo
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f80a55d4fb
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Implement 2D rendering via Citro3D
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2025-06-27 05:18:39 +02:00 |
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Anders Jenbo
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b65284a7a0
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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Anders Jenbo
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0cfcc0fb21
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Fix zawtooths during late game stage (#325)
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2025-06-17 05:02:24 +02:00 |
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Anders Jenbo
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eab95514d6
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Add an OpenGL ES 2.0 renderer (#287)
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2025-06-17 03:47:23 +02:00 |
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Anders Jenbo
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1689a0063f
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Fix an optimiaze OpenGL rendere (#320)
Co-authored-by: Christian Semmler <mail@csemmler.com>
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2025-06-16 19:49:17 +02:00 |
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Anders Jenbo
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2828452b35
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Clean up rendering (#301)
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2025-06-16 04:28:32 +02:00 |
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Anders Jenbo
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975764dc17
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Align OpenGL and SDL_GPU specular with software (#305)
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2025-06-14 18:05:25 +02:00 |
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Anders Jenbo
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b2354a85d0
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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Anders Jenbo
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2c9d9ba920
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Upload mesh data to GPU using VBOs when available (#275)
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2025-06-10 23:33:14 +00:00 |
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