CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Has been cancelled
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CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Has been cancelled
* beta match LegoLOD, part 1
* Fix name collision for Ghidra
* More LegoLOD matches
* LegoMesh and LegoColor matches
* Various matches
* 73 % beta match on LegoLOD::Read
* Fix LEGO1 regressions, improve match
* 70.93 % on LEGO1
* 72.85 %, stack too small now
* Cleanup
* Cleanup
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
* Implement some Act1State functions
* ci: push fix commits to pr
* ci fix
* Show diffs generated by clang-format
* Run clang-format
* Fix naming
* re-use _countof + add parentheses
* Fix naming
* Use MxS32
* Annotate Act1State::NamedPlane::~NamedPlane
* Apply suggestions
* Read and Write Mx3DPointFloat's
* Annotations, spacing
* Add Mx3DPointFloat copy ctor, match some functions
* Fix WriteVector3
* Adding more spacing for readability
* Use MxResult as a return type for Serialize
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts
* Add /Zc:__cplusplus to define __cplusplus with c++ version number
* Silence deprecated CRT releated warnings
* LegoCameraController overrids some methods that are not defined in its parent(s)
* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)
* Remove copy/pasted APP_ICON from lego1 resource.h header
* Implement empty ViewLODList::Dump method
* Also enable "compat mode" for newer MSVC compilers
* Only do decomp assertions when using older MSVC compilers
* msys2 mingw compat (cannot pass reference of rvalue)
* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything
* Add FIXME comment to LEgo3DView::m_previousRenderTime
* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers
* include string.h for strlen
* Fix overrides
* Fix constness of method
* Fixes
* Formatting
* Add size assert for MxFrequencyMeter
* ci: build isle with msys2 + msvc on GitHub actions
* Set vcvars for msvc
* msys2 needs the msys2 shell
* Build in default shell
* isle is not 64-bit yet (I think)
* Print bitness
* Use amd64_x64 cross tools
* Minor updates
* Add more names
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Co-authored-by: Christian Semmler <mail@csemmler.com>