Christian Semmler
|
cb8dd4ec8d
|
Fix missing AddRef in GetAttachedSurface
|
2026-01-04 10:14:37 -07:00 |
|
Anders Jenbo
|
b8e7c8f774
|
Fix uninitialized ddpfPixelFormat in VTable0x44 (#563)
|
2025-07-09 05:40:24 +00:00 |
|
Anders Jenbo
|
58338fecfc
|
Faster and cleaner mosaic transition (#530)
|
2025-07-06 05:17:06 +00:00 |
|
Anders Jenbo
|
6b446d242f
|
SDL_GPU: Fix transitions on scenes with 2D overlay (#529)
|
2025-07-05 22:01:21 +00:00 |
|
Anders Jenbo
|
af9f7cd791
|
3DS: Account for sprite scaling when resizing UI (#503)
|
2025-07-05 01:48:13 +02:00 |
|
Anders Jenbo
|
c63d725b64
|
Port WipeDown and Window to use DDBLT_COLORFILL (#506)
|
2025-07-03 22:20:31 +00:00 |
|
Anders Jenbo
|
225adda309
|
Rendering refactoring (#459)
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
|
2025-06-30 22:51:26 +02:00 |
|
Anders Jenbo
|
b65284a7a0
|
Move 2D drawing and upscaling to the renderer (#348)
|
2025-06-25 19:45:26 +02:00 |
|
Anders Jenbo
|
79726d25a4
|
Split framebuffer from general surfaces (#319)
|
2025-06-16 18:11:56 +02:00 |
|