Commit Graph

13 Commits

Author SHA1 Message Date
Anders Jenbo
c8b8035de8
Upload models to GPU before rendering (#272) 2025-06-10 06:34:49 +02:00
Anders Jenbo
de82e8477a
Use dedicated path for flat shading (#248) 2025-06-09 05:06:19 +02:00
Anders Jenbo
cd4a24ec9e
Use indexed faces (#257) 2025-06-09 04:56:29 +02:00
Anders Jenbo
ee372fbc8f
Replace GeometryVertex with D3DRMVERTEX (#259) 2025-06-08 23:06:38 +02:00
Anders Jenbo
12d01ae311
Refactor renderers (#237) 2025-06-05 04:07:42 +02:00
Anders Jenbo
0ac7fee23c
Renderer clean up (#228) 2025-06-04 02:21:06 +02:00
AllMeatball
1ab11ed091
miniwin: Compartmentalize EnumDevices (#222)
This compartmentalizes everything to a corresponding function
for each renderer backend.
2025-06-03 02:18:20 +02:00
Anders Jenbo
ec7204ed38
Add texture rendering to the software rendere (#211) 2025-06-01 05:21:59 +02:00
Anders Jenbo
403ead7453
Push textures to the rendere (#209) 2025-05-31 23:48:20 +02:00
Anders Jenbo
613e5b8d9f
Add lighting for software renderer (#205) 2025-05-31 03:28:00 +02:00
Anders Jenbo
0ab5070b46
software: Add support for transparent surfaces (#201)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 02:41:09 +02:00
Anders Jenbo
6afb7626a0
Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 01:12:54 +02:00
Anders Jenbo
4abd404f2d Implement Software rendering 2025-05-29 04:08:01 +02:00