Anders Jenbo
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c8b8035de8
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Upload models to GPU before rendering (#272)
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2025-06-10 06:34:49 +02:00 |
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Anders Jenbo
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de82e8477a
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Use dedicated path for flat shading (#248)
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2025-06-09 05:06:19 +02:00 |
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Anders Jenbo
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cd4a24ec9e
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Use indexed faces (#257)
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2025-06-09 04:56:29 +02:00 |
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Anders Jenbo
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ee372fbc8f
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Replace GeometryVertex with D3DRMVERTEX (#259)
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2025-06-08 23:06:38 +02:00 |
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Anders Jenbo
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12d01ae311
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Refactor renderers (#237)
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2025-06-05 04:07:42 +02:00 |
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Anders Jenbo
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0ac7fee23c
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Renderer clean up (#228)
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2025-06-04 02:21:06 +02:00 |
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AllMeatball
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1ab11ed091
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miniwin: Compartmentalize EnumDevices (#222)
This compartmentalizes everything to a corresponding function
for each renderer backend.
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2025-06-03 02:18:20 +02:00 |
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Anders Jenbo
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ec7204ed38
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Add texture rendering to the software rendere (#211)
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2025-06-01 05:21:59 +02:00 |
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Anders Jenbo
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403ead7453
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Push textures to the rendere (#209)
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2025-05-31 23:48:20 +02:00 |
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Anders Jenbo
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613e5b8d9f
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Add lighting for software renderer (#205)
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2025-05-31 03:28:00 +02:00 |
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Anders Jenbo
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0ab5070b46
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software: Add support for transparent surfaces (#201)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 02:41:09 +02:00 |
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Anders Jenbo
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6afb7626a0
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Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 01:12:54 +02:00 |
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Anders Jenbo
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4abd404f2d
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Implement Software rendering
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2025-05-29 04:08:01 +02:00 |
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