* Add camera position to the rendering
* Rebase with anders' camera code
* Add perspective matrix
* Add (at least) a better fov
* Fix formatting
* Zero out matrix in perspective function
* Fix formatting again
* Make functions static in D3DRM viewport code
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Implement GetGroupMaterial() (#175)
* Fix naming conflict
* Fix conflict in HMM_Perspective_LH_NO
* Fix formating
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>