Commit Graph

7 Commits

Author SHA1 Message Date
foxtacles
a1ff58b155
ci: suffix debug-build artifacts to avoid release filename collision (#808)
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* ci: suffix debug-build artifacts to avoid release filename collision

`actions/download-artifact@v8` with `merge-multiple: true` extracts every
artifact into the same Release/ directory in parallel. Release and Debug
builds of the same platform produced identical CPack/AppImage filenames
(isle-0.1-Windows-x64.zip, isle-0.1-Linux-x64.tar.gz,
Isle_Portable-x86_64.AppImage), so the parallel writes raced on the same
path and intermittently produced corrupt archives in the release.

Append `-debug` to CPACK_PACKAGE_FILE_NAME when ISLE_DEBUG is set, and
rename the AppImage in the same case, so each matrix entry contributes a
unique filename to the release.

Fixes #646

* ci: drop Debug matrix entries and replace ISLE_DEBUG with ISLE_CITRO3D_DEBUG

The Linux (Debug) and MSVC (x64 Debug) jobs only differed from their
Release counterparts in -DISLE_DEBUG=ON. ISLE_DEBUG was only consulted
in one place: miniwin/CMakeLists.txt for the Nintendo 3DS citro3d
library selection (citro3dd vs citro3d) — which the Nintendo 3DS matrix
row never enabled. So Linux (Debug)/MSVC (x64 Debug) produced binaries
identical to their Release builds and collided with them in the release
artifact merge, which is what corrupted #646.

Drop the two duplicate matrix entries and the now-unused ISLE_DEBUG
plumbing, and reintroduce the 3DS knob as ISLE_CITRO3D_DEBUG scoped to
its actual use site.

Reverts the -debug filename suffix added in the previous commit; with
the duplicates gone there is nothing left to disambiguate.

Fixes #646

* Remove leftover ISLE_DEBUG=OFF from emscripten Dockerfile and flatpak manifest

These passed -DISLE_DEBUG=OFF, which is now an unknown CMake variable.
2026-05-17 21:52:22 +00:00
Damglador
43ad3fd7a4
Fix AppRun script for AppImage execution (#779)
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Right now when path to AppImage has spaces in it (for example if it gets installed in ~/Applications by a manager I'll be named "Isle Portable") I'll fail to execute with an error:
```
/tmp/.mount_Isle PCAHbep/AppRun: line 16: [: /home/damglador/Applications/Isle: binary operator expected
/tmp/.mount_Isle PCAHbep/AppRun: line 24: /tmp/.mount_Isle PCAHbep/usr/bin/isle-config: Input/output error
```

This patch should fix it.
2026-03-01 19:12:55 +01:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00
Gregor Wünsch
b2ee6c114e
Add StartupWMClass to the desktop file (#501)
This explicitly adds a `StartupWMClass` to the desktop file to help
desktop environments properly track the game window and associate it
with the correct app icon and name. This adheres to the XDG Desktop
Entry Specification [^1].

[^1]: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
2025-07-03 14:14:09 +00:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder (#469)
* Consolidate into a single CMake folder'

* Remove extra path thing
2025-07-02 00:46:57 +02:00
Damglador
54694a4611
AppImage packaging (#439)
* AppImage packaging

* Add flags to specify location of required local files

`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file

* Move to packaging/linux

* Move building to appimage/build and ignore it in git

* Use local icon. Option to specify location for it

* Cleaning

* Attempt at Github automation

* Update CMakeLists.txt

* Fix build

* I guess it doesn't need quotes

* Update CMakeLists.txt

* Update release.yml

* Work around for liblego1.so loading, fix arguments

* Create testing.yml

* Update testing.yml

* I should pay more attention to what docs say

* Fix copy-pasting mistake

* Add AppImage packaging to the Release workflow

* Try fixing filepicker

* Delete testing.yml

* Fix releases

Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging.

* Remove unnecessary changes

* Add qt6-xdgdesktopportal-platformtheme as deps

Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage

* Get back flatpak in release

* Update release.yml

* Remove libglew-dev from apt install

* Fix duplicate upload artifact

* Update release.yml

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Remove *.AppImage pattern in Download All Artifacts

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-29 22:53:54 +02:00
Brenden Davidson
6e7347621c
Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00