Commit Graph

9 Commits

Author SHA1 Message Date
foxtacles
a1ff58b155
ci: suffix debug-build artifacts to avoid release filename collision (#808)
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* ci: suffix debug-build artifacts to avoid release filename collision

`actions/download-artifact@v8` with `merge-multiple: true` extracts every
artifact into the same Release/ directory in parallel. Release and Debug
builds of the same platform produced identical CPack/AppImage filenames
(isle-0.1-Windows-x64.zip, isle-0.1-Linux-x64.tar.gz,
Isle_Portable-x86_64.AppImage), so the parallel writes raced on the same
path and intermittently produced corrupt archives in the release.

Append `-debug` to CPACK_PACKAGE_FILE_NAME when ISLE_DEBUG is set, and
rename the AppImage in the same case, so each matrix entry contributes a
unique filename to the release.

Fixes #646

* ci: drop Debug matrix entries and replace ISLE_DEBUG with ISLE_CITRO3D_DEBUG

The Linux (Debug) and MSVC (x64 Debug) jobs only differed from their
Release counterparts in -DISLE_DEBUG=ON. ISLE_DEBUG was only consulted
in one place: miniwin/CMakeLists.txt for the Nintendo 3DS citro3d
library selection (citro3dd vs citro3d) — which the Nintendo 3DS matrix
row never enabled. So Linux (Debug)/MSVC (x64 Debug) produced binaries
identical to their Release builds and collided with them in the release
artifact merge, which is what corrupted #646.

Drop the two duplicate matrix entries and the now-unused ISLE_DEBUG
plumbing, and reintroduce the 3DS knob as ISLE_CITRO3D_DEBUG scoped to
its actual use site.

Reverts the -debug filename suffix added in the previous commit; with
the duplicates gone there is nothing left to disambiguate.

Fixes #646

* Remove leftover ISLE_DEBUG=OFF from emscripten Dockerfile and flatpak manifest

These passed -DISLE_DEBUG=OFF, which is now an unknown CMake variable.
2026-05-17 21:52:22 +00:00
foxtacles
7b114bbe59
Add multiplayer extension (#789)
* Add multiplayer extension

* Fix animation system to work when host is outside ISLE world

- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state

* Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation

When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.

* Fix crash when performer's child ROIs are left dangling in ScenePlayer

NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.

* Allow spectator to play click animation during scene playback

* Make PTATCAM track spectator ROI instead of camera in ScenePlayer

* Only regenerate emscripten version files when git state changes

Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the
version script only runs when .git/HEAD or the current branch ref file
changes, instead of on every build.

* Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps

When ScenePlayer created cloned NPC ROIs for cooperative animations, it
renamed them to match the original character name and added them to the
ViewManager. This created a name collision: two ROIs with the same name.
The original game's AppendROIToScene searches by name and stops at the
first match, so if a locomotion BuildROIMap ran while the clone existed,
it could capture pointers to the clone's child ROIs. When the clone was
later destroyed (CleanupProps), those roiMap entries became dangling
pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility).

Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap)
instead of renaming clones. Also unify all ROI name generation behind a
shared counter to prevent character manager key collisions.
2026-04-05 17:13:15 +02:00
Christian Semmler
03cb40190a
Replace NGINX with Vite dev server in Docker setup (#777)
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- Use Node.js runtime instead of OpenResty/NGINX
- Clone isle.pizza frontend from master branch
- Add entrypoint script that runs prepare:assets and starts Vite
- Remove ISLE_EMSCRIPTEN_HOST build flag
- Delete nginx.conf (no longer needed)
2026-01-31 19:34:09 +00:00
Christian Semmler
0f96ee20b4
Use legacy frontend build for isle.pizza Dockerfile
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2026-01-25 10:10:35 -08:00
Christian Semmler
996900ae9a
Pin Emscripten version in Dockerfile 2025-07-14 11:44:42 -07:00
Christian Semmler
078b1b52d0
Update Dockerfile 2025-07-10 00:32:55 -07:00
Christian Semmler
be73b40ae8
Add monkey patch to Emscripten to disable OffscreenCanvas at runtime (#493)
* Add runtime option to disable OffscreenCanvas in web port

* Remove old patch
2025-07-03 02:10:02 +00:00
Christian Semmler
8f429e85fb
Improve Web port Docker setup (#479) 2025-07-02 17:48:23 +02:00
Christian Semmler
de31c12a9e
Add Docker image for Emscripten port (#466)
* Add Docker web port image

* Comment out master

* Optimize

* Slim down image

* Revert "Comment out master"

This reverts commit 115c9770e8.

* Allow running from ISO
2025-07-02 00:47:05 +02:00