Commit Graph

186 Commits

Author SHA1 Message Date
Christian Semmler
dda6778665 Replace Windows registry with .ini file (#10)
* Replace Windows registry with .ini file

* Update README.md

* Update CMakeLists.txt

* comment

* set CMake policy

* Try this

* Try this

* Adjust comments
2024-06-25 19:51:12 +02:00
Christian Semmler
641ae70ab9 Replace Windows CriticalSection with SDL Mutex (#7)
* Replace Windows CriticalSection with SDL Mutex

* Update README.md
2024-06-25 19:51:12 +02:00
Anonymous Maarten
fc76114a36 Merge commit '76435d803f768be8da9821d72b98306a4b043ad2' into new-isle-decomp 2024-06-25 19:51:12 +02:00
Christian Semmler
6f1aebbb02 Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores

* Try this

* Change for now
2024-06-25 19:50:27 +02:00
Anonymous Maarten
94081312c3 Merge commit 'ac41854149776a30b7acaa89808cee0a7cad7380' into new-isle-decomp 2024-06-25 19:50:27 +02:00
Christian Semmler
dc61d91e99 Remove SmartHeap 2024-06-25 19:48:57 +02:00
Christian Semmler
a548770f7e Add libsmacker to replace smack.lib 2024-06-25 19:48:56 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes (#1044)
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata

* Fix warning about assigning const string literals to variable char pointers

* Don't cast pointers to integers on non-32-bit architectures

* memset 2nd argument is int

* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else

* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data (#1038)
* Bootstrap LegoPlantManager, add plants data

* Naming

* Move

* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
cf576ca78f
Add remaining classes, implement/match LegoObjectFactory (#1026)
* Add missing classes

* Match LegoObjectFactory

* Remove semicolon

* Add symbol

* Fix
2024-06-13 02:02:47 +02:00
Christian Semmler
c22c6f3379
Implement/match LegoFlcTexturePresenter (#1015)
* Implement/match LegoFlcTexturePresenter

* Move files
2024-06-10 17:44:55 +02:00
Christian Semmler
133a312aee
Consolidate state and building entity classes (#989) 2024-06-03 18:53:25 +02:00
Christian Semmler
23e5ad7d15
Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager

* Name flag
2024-06-01 18:45:34 +02:00
Christian Semmler
76435d803f
Style refactor omni/system components (#974)
* Style refactor omni/system components

* Fix

* Fix
2024-05-30 21:03:43 +02:00
Christian Semmler
ab4ba9fc4f
Implement/match Lego3DWavePresenter::StartingTickle (#972)
* Implement/match Lego3DWavePresenter::StartingTickle

* Fix annotation

* Add StreamingTickle

* Rename
2024-05-30 16:27:18 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read (#904)
* Implement/match LegoPathController::Read

* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra (#901)
* Implement/match LegoAnimationManager::AddExtra

* Rename member

* Fix param names

* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
2600b1b421
Implement/match LegoPhonemePresenter::StartingTickle (#809)
* Implement/match LegoPhonemePresenter::StartingTickle

* Name vars

* Fix name
2024-04-16 16:07:13 +02:00
Nathan M Gilbert
ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00
Nathan M Gilbert
507cd0cff4
Refactor/Implement/Match LegoEdge (#786)
* Refactor/Implement/Match LegoEdge

* Reorder annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-09 11:25:24 +02:00
Christian Semmler
1bfe47357b
Refactor LegoActorStruct into unknown class in misc lib (#782) 2024-04-07 14:36:58 +02:00
Nathan M Gilbert
a956b19ac6
Fix some names (#762)
* Fix some names

* reorder unit in CMake

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-31 15:09:51 +02:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Christian Semmler
18377c2f1f
Implement/match LegoNavController::UpdateCameraLocation (#713)
* Implement/match LegoNavController::UpdateCameraLocation

* Add size assert
2024-03-23 17:10:12 +01:00
Nathan M Gilbert
8b21e8136e
Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00
Nathan M Gilbert
fca8f74bd8
Fix Annotations and LegoAnimActor class structure. (#710)
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses

* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar

* Add size assertions for legoomni and fix sizes

* Various style fixes

* Use other marker so vtable.py doesn't compare

* Revert "Use other marker so vtable.py doesn't compare"

This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.

* Fix copy/paste error

* Remove stale comment.

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00
Christian Semmler
68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00
MS
e3d7188ec9
Use AUTOLOCK macro (#660)
* Use AUTOLOCK macro

* MxAutoLock

* Remove semicolon

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-03-12 15:23:50 +01:00
Ramen2X
7fad763699
refactor script enum structure (#649)
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
873926afe2
Implement TglImpl::MeshBuilder::CreateMesh (#635)
* WIP

* Change

* Fix

* Improve match

* Rename class

* Fix function

* Fix annotation

* Fix annotations

* Fix annotation
2024-03-08 17:55:25 +01:00
Christian Semmler
53e2353f78
Implement LegoLOD::Read and related (#634)
* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
2024-03-07 20:57:17 +01:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library (#627)
* Implement LegoROI::Read and geom library

* Match

* Match

* Fixes

* Fix
2024-03-05 18:38:53 +01:00
Christian Semmler
c9210c02fb
Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 (#625)
* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0

* Fixes

* Try fix

* Try this

* Fix
2024-03-04 22:57:35 +01:00
Christian Semmler
01f07a323c
Implement ModelDb (WDB reader/parser) (#619)
* WIP Read WDB

* Fixes

* WIP

* WIP

* WIP

* WIP

* Match

* Match

* Fix Compare

* Rename member
2024-03-03 21:35:56 +01:00
Nathan M Gilbert
ff04b0ba5a
Implement FLIC (#481)
* Implement FLIC

* Refactor/style

* Remove library_flic.h

* Exclude flic.cpp from naming

* Temporary workaround

* Fix type

* Fix bugs in FLC decoding, and cleanup

* Fix braces

* Match ClampLine

* Fix struct type

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-29 18:00:57 +01:00
Anonymous Maarten
9d65812c13
cmake: fix isle runtime library + parallel building with ninja (#599) 2024-02-27 10:21:06 +01:00
Christian Semmler
9d0ff0425c
Implement LegoTextureContainer::Insert (#589)
* WIP

* Fix

* Fix

* Match

* Match
2024-02-23 18:54:45 +01:00
Christian Semmler
6b1c75ab5a
Refactor LegoContainer (#587)
* Refactor LegoContainer

* Fix name

* Fix build

* Refactor some includes

* Update STL compat

* Fix

* Fix annotations
2024-02-23 16:06:16 +01:00
Christian Semmler
9d8820ee06
Implement TextureData::Create (#586)
* Implement TextureData::Create

* Fix names

* Rename

* Fix name

* Fix annotation

* Add missing annotation

* Fix annotation

* More annotation fixes

* Compat template type ambiguity

* Fix
2024-02-22 16:59:44 -05:00
Christian Semmler
d76d334197
Minor fixes 2024-02-20 12:14:52 -05:00
Christian Semmler
58482ff676
Bootstrap anim.lib (#577)
* Bootstrap anim.lib

* Fix order

* Fix LegoMorphKey
2024-02-18 18:43:42 +01:00
Christian Semmler
332d8da695
Fix LegoROI / add TimeROI (#572)
* Fix LegoROI / add TimeROI

* Fix order

* Remove extra fwd decl
2024-02-17 16:07:34 +01:00
MS
971ac8b6e7
LegoCacheSound and related STL (#560)
* LegoCacheSound and related STL

* Changes/annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-14 00:34:14 +01:00
Christian Semmler
a29c0aca3f
Implement/match LegoOmni::Create (#556)
* Implement/match LegoOmni::Create

* Fix var

* Rename

* Fix style
2024-02-11 02:52:16 +01:00
Anonymous Maarten
f1f4bd14c6
config: remove CCommonDialog, move mfc annotations to StdAfx.h (#544) 2024-02-09 13:52:49 -05:00
Anonymous Maarten
ccb6223d70
Decompiled CONFIG.EXE executable (#533)
* mxdirectdraw: no need to explicitly add a terminating '\0' in C

* mxstopwatch must include LIMITS.H for ULONG_MAX

* Add Config app

* 88.78%

* style fixes

* Test more CONFIG things

* Add a few assertions on MFC classes

* reformat

* actionSSSSSSSSSSSSSSS

* actions again

* decomplint needed a shebang

* Fix annotations of Message Map entries

* ci: We're building CONFIG.EXE, not CONFIG.DLL

* remove ninja.exe

* Fix CAboutDialog::GetMessageMap annotation

* format reloaded

* Fix global CConfigApp object annotation

* trigger worflows

* ci: request at least python 3

* oops :)

* curl CONFIGPROGRESS-OLD.TXT will fail

* Forget about actions/setup-python (for now)

* Annotation fixes

* Config tweaks and MxDirect3d annotations

* It's important to compare against the correct file

* Introduce common CDialog parent for CAboutDialog and CMainDialog

* format

* Remove CSerializer

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2024-02-07 12:11:45 +01:00
Christian Semmler
a2c1bd66b3
Various changes to IsleApp (#531)
* ISLE experiment

* Annotations

* Remove define.cpp

* Remove header

* Fix types

* Leave as MxLong for now
2024-02-05 15:01:48 +01:00
MS
264b9e815b
Match static function variables (#530)
* Match static function variables

* IsleApp::Tick static variables
2024-02-05 12:43:13 +01:00
Christian Semmler
f0ea8850c4
Match MxDSFile scalar ddtor, add annotations (#523) 2024-02-03 17:33:22 +01:00
Anonymous Maarten
57d5949d84
Implement some Act1State functions (#520)
* Implement some Act1State functions

* ci: push fix commits to pr

* ci fix

* Show diffs generated by clang-format

* Run clang-format

* Fix naming

* re-use _countof + add parentheses

* Fix naming

* Use MxS32

* Annotate Act1State::NamedPlane::~NamedPlane

* Apply suggestions

* Read and Write Mx3DPointFloat's

* Annotations, spacing

* Add Mx3DPointFloat copy ctor, match some functions

* Fix WriteVector3

* Adding more spacing for readability

* Use MxResult as a return type for Serialize

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-03 02:03:52 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Misha
4314d3e297
Implement LegoControlManager (#500)
* Push changes

* Update score.cpp

* fix

* Update score.h

* Fixes/matches

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-28 22:09:33 +01:00
Nathan M Gilbert
c0acf11f9b
Implement/Match LegoTree (#485)
* Implement/Match LegoTree

* Fix vtable

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-28 17:45:49 +01:00
Christian Semmler
883f3429a7
Implement/match LegoWorld::Destroy (and destructor) (#492)
* Implement/match LegoWorld::Destroy

* Match

* Match
2024-01-27 17:48:50 +01:00
Anonymous Maarten
5f413165cc
Spinoff some sources to static libraries (#484)
* cmake: use imported targets for 3rd party libs

* Fix casing of skateboard.h include

* cmake: tglrl realtime viewmanager mxgeometry

* cmake: spin off some source in static libraries

* dx5 for everyone

* ci: bump actions/checkout to v4

* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols

* add misc library

* Add omni library

* Return of the .def's

* Remove COMPAT_CONST in MxVideoParam::MxVideoParam

* Run clang-format

* move LEGO1/realtime/realtimeview.cpp to realtime lib

* Add 3dmanager library

* Rename .def files

* Remove incorrect deps to Omni

* Remove DLL expor decls

* Remove unnecessary library dep from ROI

* Remove COMPAT_CONST

* Move 3dmanager lib before Omni

* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)

* viewmanager has a dependency on realtime + fix mingw's def

* Remove Smacker::Smacker from lego1 link libraries

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 21:16:29 -05:00
Nathan M Gilbert
2bebc09da3
Implement misc.lib (#483)
* Implement misc.lib

* Lowercase files

* Minor changes

* Fix file cases

* Fixes

* Fix missing dtor

* Add override

* Match LegoImage::Read

* Fix delete call

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 18:12:57 +01:00
MS
a65eb9a4e0
Roadmap tool to compare binary structure (#479) 2024-01-22 16:15:12 +01:00
Christian Semmler
e61530d5a0
Remove unused functions from ISLE.EXE (#476) 2024-01-21 17:02:17 +01:00
MS
b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00
Christian Semmler
cecaced797
Implement MxFlcPresenter::LoadFrame, add flic library (#455)
* WIP

* Match

* Fix flic.lib

* Add source assembly

* Rename variable
2024-01-19 15:01:57 +01:00
Misha
e9d8fde8bc
Fix wrong class name (#438)
* push changes

* fix

* rename file
2024-01-14 23:00:03 +01:00
Misha
8b34b38ac0
implement LegoActorPresenter (#434)
* LegoActorPresenter

* Add ddtor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 23:06:13 +01:00
Christian Semmler
d24f5db42f
Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
Christian Semmler
99ee212213
Fix inclusion of MxPresenter class in ISLE 2024-01-11 10:48:00 -05:00
Christian Semmler
516e16faf6
Further clean up Omni/LegoOmni separation (#423)
* Fix inline functions

* Whitespace

* Try this

* Fix MxEntity

* Further fixes

* Move main out

* Replace tickle code
2024-01-11 16:02:55 +01:00
Anonymous Maarten
b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00
Misha
58085df6b0
Implement most of LegoCameraController (#419)
* Implement LegoCameraController subclasses

* Update legopovcontroller.cpp

* fixes

* Update legocameracontroller.cpp

* fix naming conventions

* Update legopointofviewcontroller.h

* Update legopointofviewcontroller.h

* Fixes

* Match LegoPointOfViewController::Create

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-09 10:43:21 +01:00
Christian Semmler
091ecd5935
Move some classes to LegoOmni (#417) 2024-01-08 12:45:07 +01:00
Christian Semmler
c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00
Anonymous Maarten
78ee66336a
cmake: fix default ninja + add clang-format target (#75)
* Add job pools with 1 job to disable parallel builds of lego1 and isle

* cmake: add clang-format target
2024-01-07 17:31:31 -05:00
Christian Semmler
bb7e4df11b
Move MxDirectDraw and MxDirect3D to mxdirectx (#413) 2024-01-07 18:07:22 +01:00
Christian Semmler
8db36722d8
Implement/match Lego3DView and parent classes (#412)
* Implement/match TglSurface

* Implement/match LegoView/1

* Lego3DView

* Fixes

* Lego3DManager

* Remove garbage

* Remove garbage

* Use shorthand calls
2024-01-07 03:29:32 +01:00
Anonymous Maarten
dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00
Christian Semmler
935ebe6910
Implement LegoVideoManager::Create and related (#393)
* WIP

* Match

* Changes

* Fix format

* Style fixes

* Update naming.yml

* Match to ~85%
2024-01-02 01:17:38 +01:00
Christian Semmler
d82d062e92
Implement/match MxRegionCursor class (#385)
* Implement/match MxRegionCursor class

* Rename function
2023-12-29 05:37:21 +01:00
MS
9a6d555508
Cvdump parser and comparing library functions (#383)
* Cvdump wrapper and parser. Matching library functions

* Remove 'Self' type int (3.11+)

* Add temp reference for entrypoints

* ISLE using multithreaded libc

* 🙄
2023-12-28 22:10:57 +01:00
Misha
a06a360dc6
Implement Lego3DManager (#380)
* Implement Lego3DManager

* Update lego3dview.cpp

* fix

* fixes

* fix wrong vtable address

* Fixes/matches

* Fix Lego3DView

* Use undefined

* More fixes

* Rename

* Rename pad

* Add blank line

* Delete stuff

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-28 18:38:37 +01:00
Misha
6d0d308c37
Add unknown render class stub (#347)
* Add mxrender manager class stub

* fix format

* rename the class

* Update MxUnknown100dbdbc.cpp

* rename class

* fix clang format

* Remove accidently committed code

* Update LEGO1/legoomni.cpp

Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* fix

* fix 2

---------

Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-12-21 19:21:56 +01:00
Christian Semmler
afadca953b
Refactor MxPtrList to use p_ownership (#344)
* Refactor MxPtrList to use p_ownership

* Remove class names
2023-12-21 02:09:05 +01:00
Christian Semmler
db60467ba3
Bootstrap MxSmack (#343)
* Bootstrap MxSmack

* Add comment about incorrect structure

* Fix naming

* Fix name

* Add a comment about SDK

* Add names from Smacker SDK

* Use SMACK.LIB and interface

* Use RAD.H defined types

* Use different commets

* Fix member offset

* Update mxsmack.cpp
2023-12-21 02:07:48 +01:00
Misha
20daddde32
implement MxDSBuffer object creation (#340)
* push changes

* Update mxstreamcontroller.cpp

* fix build

* MxStreamChunk

* fix format

* Match functions

* Add a comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-17 18:24:39 +01:00
Misha
d72c767685
Implement a few legoomni/mxomni functions (#339)
* LegoOmni functions

* fix build

* Update mxstreamcontroller.cpp

* fixes + improve match

* Update mxomni.cpp

* Update mxdsobject.h

* improve match

* Update mxactionnotificationparam.h

* MxOmni::HandleActionEnd

* fixes

* Update LEGO1/mxstreamer.cpp

Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* A bunch of fixes

---------

Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-16 19:14:01 +01:00
Christian Semmler
a7194266b3
Refactor utility/decomp headers (#318) 2023-12-11 16:33:46 -05:00
Christian Semmler
2a16a508a5
(Proposal) Use alternative C4786 warning suppression (#312)
* Use alternative warning suppression

* Remove newline

* Fix script

* Patch C2.EXE to disable C4786 warning

* Delete compile.cmd

* py-fixes

* Update tools/patch_c2.py

* Update tools/patch_c2.py

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2023-12-08 06:37:44 -05:00
MS
ce686705f2
Refactor MxList cursors (#313)
* LegoWorldList

* Refactor list cursors

* Add decomp markers for list cursors

* Fix decomp markers

* MxRegionListCursor edit to prevent accuracy drop

* Better fix for MxRegionListCursor
2023-12-07 14:14:49 -05:00
Mark Langen
260772e374
Bootstrap decomp of Tgl rendering library (#293)
* Bootstrap decomp of D3DRM rendering code

* This PR kicks off work on decompiling the D3D Retained Mode (D3DRM)
  rendering part of the codebase.

* High level overview:

* There is a base IMxDirect3DRMObject class which all of the D3DRM
  rendering objects inherit from. Its only virtual method is one to get
  the underlying object handle.

* A hierarchy of abstract classes inherits from this base class, which
  I've called "IMxDirect3DRM<class>". These classes only have pure
  virtual methods on them and don't contain any data.

* Each one of the abstract classes has exactly one concrete
  implementation, which I've called "MxDirect3DRM<class>". These classes
  have exactly one piece of data, which is a pointer to the underlying
  D3D Retained Mode object.

* If the classes need to store additional data, they store it in a
  userdata blob which is attached to the D3DRM object rather than the
  additional data being stored in the class itself.

* I've worked out about twice this many classes related to D3DRM
  rendering so far but the PR was getting large enough as is, so I'm
  cutting it here for now.

* I decomped sufficiently many methods of these classe to convince
  myself that the above observations are correct. About 60% of the
  decomped methods here are perfect matches, including at least one
  non-trivial method per class.

* Formatting

* Restructure changes using Tgl naming / details

* Restructure the changes to use the naming that we know from Tgl.

* Fill in some parts of the implementation I couldn't initially figure
  out using the details from Tgl (got more 100% matches).

* Move d3drm link requirement

* Fixups FloatMatrix -> FloatMatrix4

* Fix order

* Full fix for ordering problems

* Put back accidentally removed include.

* Fix call which should have been Release

* Use new and delete for DeepClone

* Missing Tgl:: on CreateRenderer

* Revert change to bool return value.

* Rename Something -> Unk

* Return paramter naming convention to what Tgl used

* Add scalar ddtor to verify inline destructor

* Fix order

* Change malloc/free -> new/delete in Tgl

* Remove duplicate destructor.

* Check all inline destructors

* Fix dtor comments

* Third time's the charm

* Alphabetical sort

* Decomp adjustments

* Add d3drm files to clang-format

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-07 13:10:42 +01:00
Joshua Peisach
f7dcdf9894
MxFlcPresenter vtable70, m_unk64 (#304)
* MxFlcPresenter: vtable70

* begin work on MxFlcPresenter's m_unk64

* Add another function that makes use of the FLIC header

* Remove space

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-29 13:35:32 +01:00
MS
3d48cdede1
STL lists for stream classes (#307) 2023-11-28 14:26:39 +01:00
Nathan M Gilbert
7fc1f8019f
Implement ViewROI and base classes (#287)
* Implement ViewROI and base classes

* Clean up Orientable header

* Move tgl to tgl subdirectory, and use target_include_directories

* Move classes to submodules

* Fix some missed references

* Fix/match UpdateWorldData

* Renaming / removing MxTypes / refactoring

* Consistent naming for Matrix

* Adjust format action

* Add Vector3/Vector4 to Data vector

* Add TGL comment

* Add a comment about Matrix4Impl

* Add ROI comment

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-19 15:38:07 +01:00
MS
0bb3ea6a03
MxList refactor (#290)
* MxList refactor

* Reorder LegoPathControllerList::Destroy

* MxPtrList custom destructor and more offsets

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Fix member offset comments in collection classes

* Fix template annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-19 13:23:30 +01:00
Christian Semmler
04b503c79f
Bootstrap MxMediaPresenter (#274)
* Bootstrap MxMediaPresenter

* Add override
2023-11-12 13:47:01 +01:00
Christian Semmler
9ac9fe2761
MxRegion: initial implementation (#218)
* MxRegion structures

* MxRegion structures

* Remove junk

* Refactor

* WIP

* Use MxRect32 ctor

* Refactor

* Add MxSize32, match MxRegion ctor

* Add two template annotations

* Fix missing instructions

* Fix another bug

* Refactor

* Add GetPoint

* Implement/match MxRegionTopBottom::MxRegionTopBottom

* Implement/match more functions

* More implementation

* Don't expose internal match

* Fix indent

* Add template annotations

* Implement remaining functions

* Fix comment

* Match loops

* Simplify function

* Merge

* Remove junk

* Format

* Format

* match MxRegion::vtable1c

* revert vtable1c match-hack

This reverts commit 7b886259882e2d04444546c1323734ec3c243cf6.

---------

Co-authored-by: Ramen2X <64166386+Ramen2X@users.noreply.github.com>
2023-10-31 11:30:13 -04:00
Ramen2X
153f4a872e
implement/match several mxsmkpresenter functions (#251)
* implement/match several mxsmkpresenter functions

* formatting

* formatting (sequel)

* Match remaining functions

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-27 19:00:20 +02:00
Nathan M Gilbert
7d8c57fc9c
Rename some functions and members (#246)
* Rename some functions and members

* Match LegoWorld::Notify to 100%

* Match MxOmni::Destroy to 100%

* Fix parameter prefix

* Fix another parameter

* Fix CR at EOF

* Fix CR at EOF

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-25 16:51:59 -04:00
Anonymous Maarten
e928fc9425
Build fixes for mingw (#245) 2023-10-25 01:24:29 +02:00
Ramen2X
74329d681b
implement/match CalcLocalTransform (#241)
* implement/match CalcLocalTransform

* fix odd build error

* address feedback

move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
2023-10-24 14:27:24 +02:00
Nathan M Gilbert
4cc6b9b8ec
Implement Score (#230)
* Implement Score

* Update mxomni.cpp

Fix case of OFFSET comment.

* Fix DeleteObjects

* Apply changes (see comment)

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-23 13:16:21 +02:00
Andrew Gutekanst
000c019a0e
Add LegoVehicleBuildState (#213)
* Add LegoVehicleBuildState

* Update LegoVehicleBuildState member-var names to include offsets
2023-10-16 15:22:21 +02:00