Stefanos Stefanidis
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d6aaa6b9da
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Fix build errors on macOS 26. (#728)
* Fix build errors on macOS 26.
* Use OpenGLES for iOS, OpenGL for macOS.
* Correct a typo in the target defines.
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2025-11-03 19:31:16 +00:00 |
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Anders Jenbo
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94c2d16180
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Add OpenGL ES 2.0 renderer (#678)
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2025-08-15 16:26:06 +00:00 |
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Christian Semmler
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a5a3c4ec83
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Upgrade OpenGL ES renderer to 3.0, add option for MSAA (#636)
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2025-07-23 18:00:48 +00:00 |
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Anders Jenbo
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f8cc5b9651
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Use FBO in WebGL (#547)
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2025-07-08 00:48:00 +02:00 |
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Anders Jenbo
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af9f7cd791
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3DS: Account for sprite scaling when resizing UI (#503)
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2025-07-05 01:48:13 +02:00 |
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Anders Jenbo
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c63d725b64
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Port WipeDown and Window to use DDBLT_COLORFILL (#506)
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2025-07-03 22:20:31 +00:00 |
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Anders Jenbo
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55c13cd140
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Implement dithering where relevant (#473)
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2025-07-02 12:07:20 +02:00 |
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Anders Jenbo
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ab48ce60b0
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OpenGL ES 2.0 Only lookup shader locations once (#460)
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2025-06-30 23:38:44 +02:00 |
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Anders Jenbo
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225adda309
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Rendering refactoring (#459)
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
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2025-06-30 22:51:26 +02:00 |
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Anders Jenbo
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b65284a7a0
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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Anders Jenbo
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eab95514d6
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Add an OpenGL ES 2.0 renderer (#287)
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2025-06-17 03:47:23 +02:00 |
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