Commit Graph

138 Commits

Author SHA1 Message Date
Christian Semmler
6a45dbec34
Merge remote-tracking branch 'isle/master' 2025-07-20 09:25:06 -07:00
jonschz
2980f88bb0
Fix filenames based on BETA10 MxAutoLock (#1640)
* Inline LegoAnimPresenters
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-20 18:20:40 +02:00
Fabian Neundorf
0a58d112e8
Clear unknowns in LegoOmni and misc.h (#1642) 2025-07-20 08:18:59 -07:00
jonschz
73d9ef1d80
Improve FUN_10061010, other fixes (#1634)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-19 16:28:35 +02:00
Christian Semmler
9ebeda5c0e
Add Max LOD and Max Allowed Extras configs (#273)
* Add new config options

* Fix defaults

* Use global for `m_maxAllowedExtras`

* Revert
2025-06-10 01:08:13 +00:00
Christian Semmler
0a1516fbd9
Merge remote-tracking branch 'isle/master' 2025-06-09 16:17:50 -07:00
Christian Semmler
8cdc8fbc05
Name LegoAnimationManager::m_unk0x41c (#1550) 2025-06-10 01:17:34 +02:00
Anonymous Maarten
364844d6d0
Use SDL_rand/SDL_randf (#203) 2025-05-30 19:01:01 +00:00
Christian Semmler
a1ec97ac6e
Merge remote-tracking branch 'isle/master' 2025-05-29 08:50:07 -07:00
Anders Jenbo
211d409992
Apply RAND_MAX to legoanimationmanager.cpp (#1528) 2025-05-29 06:52:15 -07:00
Anonymous Maarten
ea7cac8359
legoanimationmanager: use delete[] (#191) 2025-05-28 18:28:50 -07:00
Anonymous Maarten
45890eec94
legoanimationmanager: use delete[] (#1526) 2025-05-28 18:28:30 -07:00
Christian Semmler
def1cf8a12
Fix missing filesystem map (#190) 2025-05-28 18:20:00 -07:00
Christian Semmler
70633de3f6 Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Christian Semmler
a75e3a4377
Merge remote-tracking branch 'isle/master' 2025-05-23 09:34:57 -07:00
Erik Schulze
eb1177b409
rename functions and parameters in OrientableROI (#1512) 2025-05-21 20:13:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size (#129) 2025-05-20 02:18:11 +02:00
Christian Semmler
3023b8a663 Merge remote-tracking branch 'isle/master' into mergei 2025-05-18 14:04:10 -07:00
Anonymous Maarten
2915aa014f
Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)
* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data

* Less usage of sizeof(variableName) while (de)serializing
2025-05-18 22:56:28 +02:00
Christian Semmler
d9dac02db5
Merge remote-tracking branch 'isle/master' 2025-05-11 08:31:25 -07:00
Florian Kaiser
81ce446628
Rename m_unk0x28 to m_characterIndex in AnimInfo struct and update references in LegoAnimationManager (#1462) 2025-05-09 20:54:44 +02:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize (#1335)
* Move Read/Write function to LegoStorage base class

* Proper const use for vector / BETA match

* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Christian Semmler
83fb9f04a7
Merge remote-tracking branch 'isle/master' 2025-01-15 16:53:43 -07:00
Christian Semmler
77a3dc0795
Match Serialize functions to BETA10 (#1334)
* Begin refactor Serialize functions

* Match more Serialize functions

* Match `LegoVehicleBuildState::Serialize`

* Match `LegoGameState::Username::Serialize`

* Match `LegoGameState::ScoreItem::Serialize`

* Match `LegoGameState::History::Serialize`

* Var name

* Var name

* Revert "Var name"

This reverts commit 1c0cccfba799450cfe4f75566dc1f32db1c76a6b.

* Add other Serialize implementations

* Add remaining Serialize implementations

* Add Read for char*

* Improvements
2025-01-16 00:52:29 +01:00
Christian Semmler
a31900a6d4 Merge remote-tracking branch 'isle/master' into isleupd 2025-01-06 16:15:16 -07:00
Christian Semmler
c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
Christian Semmler
8afa64048b
More BETA matches in MxDiskStreamController (#1292)
* More BETA matches in `MxDiskStreamController`

* Fix
2024-12-27 21:03:04 +01:00
Christian Semmler
d5fdea372b
Match LegoAnimationManager::FUN_10063b90 (#1289) 2024-12-27 19:11:25 +01:00
Anonymous Maarten
65adfe7d64
More use of SDL (#47)
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch

* Fix flic.h for gcc Linux compiler

* cmake: remove left-over message

* Replace some more stricmp with SDL_strcasecmp

* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler

* clang-format

* Use SDL_Timer for unknown input dragging events

* Fix naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Christian Semmler
e54bfb5656 Merge remote-tracking branch 'isle/master' into isle-merge 2024-12-25 08:56:17 -07:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
c2c9c75f1a
Fix Vector2/Vector3 order (#1272)
* Fix Vector2/Vector3 order

* Refactor vector classes to be const and reference param consistent

* Add BETA10 annotations and fixes
2024-12-24 22:21:26 +01:00
Anonymous Maarten
b4d2ea72af
Fix -Wwrite-strings warnings (#1267)
warning: ISO C++ forbids converting a string constant to 'LegoChar*'
2024-12-23 17:11:38 -07:00
Christian Semmler
69bac21488 Merge remote-tracking branch 'isle/master' into merge 2024-12-23 09:38:55 -07:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Christian Semmler
bcc41256f8
Add LegoOmni::World enum (#1252) 2024-12-21 18:08:55 +01:00
Christian Semmler
e73f60e2c6
merge from isle/master 2024-12-20 11:54:06 -07:00
jonschz
7ed2ac9ccc
Progress on Helicopter::FUN_100042a0 (#1242)
* Implement `LegoCameraController::FUN_100123b0`

* Improve `UnknownMx4DPointFloat::Unknown7` match, add BETA10

* Add draft for `FUN_100042a0`

* Improve match

* Match

* Use better naming

* Remove comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-20 01:27:14 +01:00
Christian Semmler
f51b1867ee
Use SDL3 for filesystem access (#36)
* Use SDL IOStream in for MXIOINFO

* Use SDL IOStream for WDB file

* Use SDL IOStream for LegoStorage

* Update README.md

* Fixes

* Add names to skip.yml

* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00
Christian Semmler
6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
Christian Semmler
ce3f71ea0f
Rename LegoPathActor::VTable0x70 to UpdateState (#1219) 2024-12-13 19:20:03 +01:00
Christian Semmler
263d7d1e4f
Implement/match Act3::GoodEnding (#1218) 2024-12-13 18:49:45 +01:00
Christian Semmler
94ce89cbaa
(Proposal) Introduce arithmetic operators to Vector2 (#1193) 2024-12-07 17:26:22 +01:00
Christian Semmler
4d8098a6c2
Implement LegoPathController::FUN_10048310 (#1192)
* WIP

* Rename

* Fix

* More WIP

* WIP

* WIP

* Fix

* Annotations

* Add more annotations, improve match

* Raise max functions
2024-12-06 20:50:40 +01:00
Christian Semmler
a0a114135a
Implement/match LegoAct2::HandleEndAction and related (#1184)
* Implement/match LegoAct2::HandleEndAction

* Reorder
2024-12-02 18:58:08 +01:00
jonschz
106647e5af
Implement new functions in LegoAnimManager (#1170)
* Implement new functions in LegoAnimManager

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-27 18:13:37 +01:00