Commit Graph

8 Commits

Author SHA1 Message Date
Anonymous Maarten
46e1ba6450 Add mingw64 build to the ci matrix 2024-06-25 15:46:40 +02:00
Anonymous Maarten
e7fb67bb9f
Fix mingw build + copy d3drm from wine (#25)
* Fix engineConfig declaration crossing jump

This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
  119 | done:
      | ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note:   from here
   78 |                 goto done;
      |                      ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note:   crosses initialization of 'ma_engine_config engineConfig'
   84 |         ma_engine_config engineConfig = ma_engine_config_init();
      |                          ^~~~~~~~~~~~
```

* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'

* /SAFESEH:NO is a VC thing

* SDL3 is still instable

* Cannot forward declare and use enum

* Remove MusicManager from public LEGO1.DLL interface

* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d

* Build d3drm-wine with 32-bit mingw

* cmake: move 3rd party targets to cmake script in 3rdparty directory

* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied

An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.

* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)

* Add wine's d3drm headers

* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5

* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)

* ci: enable msys2 mingw32 build

* Disable clang-tidy on d3drm wine

* Thread functions must have SDLCALL call convention

* cmake: disable clang-tidy for miniaudio and libsmacker as well

* Hopefully fix c++ format and skip ncc naming violation

* clang-format violations keep up popping out of nowhere

* No need for lego/legoomni/include

* ncc: define SDLCALL as empty instead
2024-06-24 07:25:51 -07:00
Christian Semmler
47997da1e9
Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores

* Try this

* Change for now
2024-05-30 20:41:20 +02:00
Christian Semmler
bc4d74c7b1
Add back some stuff from decomp (#2)
* Add ncc script

* add requirements.txt

* Add other builds

* Add with submodules

* Comment out for now

* Add
2024-05-23 20:09:57 +02:00
Christian Semmler
ee944867bb Remove naming script (for now) 2024-05-16 22:32:24 -04:00
Christian Semmler
fb39449845 Check out submodules 2024-05-16 22:27:52 -04:00
Christian Semmler
546ebec6a0 Adjust GH actions 2024-05-16 22:22:52 -04:00
Christian Semmler
681c69c4ac initial commit 2024-05-16 19:42:54 -04:00