Anders Jenbo
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6b446d242f
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SDL_GPU: Fix transitions on scenes with 2D overlay (#529)
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2025-07-05 22:01:21 +00:00 |
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Anders Jenbo
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af9f7cd791
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3DS: Account for sprite scaling when resizing UI (#503)
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2025-07-05 01:48:13 +02:00 |
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Anders Jenbo
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c63d725b64
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Port WipeDown and Window to use DDBLT_COLORFILL (#506)
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2025-07-03 22:20:31 +00:00 |
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Anders Jenbo
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55c13cd140
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Implement dithering where relevant (#473)
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2025-07-02 12:07:20 +02:00 |
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Anders Jenbo
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e2ff65cf91
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Expose window during device probing (#462)
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2025-07-01 02:23:13 +02:00 |
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Anders Jenbo
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225adda309
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Rendering refactoring (#459)
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
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2025-06-30 22:51:26 +02:00 |
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Anders Jenbo
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b65284a7a0
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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Anders Jenbo
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0cfcc0fb21
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Fix zawtooths during late game stage (#325)
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2025-06-17 05:02:24 +02:00 |
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Anders Jenbo
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eab95514d6
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Add an OpenGL ES 2.0 renderer (#287)
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2025-06-17 03:47:23 +02:00 |
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Anders Jenbo
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2828452b35
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Clean up rendering (#301)
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2025-06-16 04:28:32 +02:00 |
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Anders Jenbo
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975764dc17
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Align OpenGL and SDL_GPU specular with software (#305)
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2025-06-14 18:05:25 +02:00 |
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Anders Jenbo
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b2354a85d0
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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Anders Jenbo
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4c5b255471
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Use indexed triangles in SDL_GPU (#274)
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2025-06-10 23:07:02 +02:00 |
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Anders Jenbo
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c8b8035de8
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Upload models to GPU before rendering (#272)
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2025-06-10 06:34:49 +02:00 |
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Anders Jenbo
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cd4a24ec9e
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Use indexed faces (#257)
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2025-06-09 04:56:29 +02:00 |
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Anders Jenbo
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5be9b09b40
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SDL3 GPU texture support (#254)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
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2025-06-09 01:04:19 +02:00 |
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Anders Jenbo
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6bdcc16fd9
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Turn things right side in on SDL_GPU (#260)
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2025-06-08 23:20:43 +02:00 |
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Anders Jenbo
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ee372fbc8f
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Replace GeometryVertex with D3DRMVERTEX (#259)
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2025-06-08 23:06:38 +02:00 |
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Anders Jenbo
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874cc526be
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Add texture support for OpenGL (#239)
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2025-06-05 13:26:06 +02:00 |
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Anders Jenbo
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12d01ae311
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Refactor renderers (#237)
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2025-06-05 04:07:42 +02:00 |
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Anders Jenbo
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0ac7fee23c
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Renderer clean up (#228)
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2025-06-04 02:21:06 +02:00 |
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Anders Jenbo
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f412d44f83
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Config clean ups (#226)
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2025-06-03 20:08:09 +02:00 |
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Anders Jenbo
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b169a4d637
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Implement OpenGL 1.5 backend renderer (#223)
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2025-06-03 03:28:53 +02:00 |
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Anders Jenbo
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2affbdfcc7
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Align hardware lighting with software (#221)
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2025-06-03 02:16:33 +02:00 |
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Anders Jenbo
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ec7204ed38
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Add texture rendering to the software rendere (#211)
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2025-06-01 05:21:59 +02:00 |
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Anders Jenbo
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403ead7453
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Push textures to the rendere (#209)
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2025-05-31 23:48:20 +02:00 |
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Anders Jenbo
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6afb7626a0
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Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 01:12:54 +02:00 |
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Anders Jenbo
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91e72261d0
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Apply clipping and culling on hardware (#198)
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2025-05-29 20:28:01 +02:00 |
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Anders Jenbo
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ef7499bdb9
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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