* Replace computed constant with more readable computed constants
* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer
* Add macro for creating RGB555 colors
* Texture pixel data is passed through as const data
* Compare palette index against 0 instead of NULL pointer
* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning
Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.
* Don't use floats
* Fix wrong op
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Texture pixel data is passed through as const data
* Use SDL_Surface/SDL_Palette in LegoImage
* Use SDL_Process to run subprocess
* Pass SDL_Window handle to SDL_ShowSimpleMessageBox
this makes sure the message dialog is shown as modal dialog and is on top
* Log errors during initialization
* Show SDL error during initialization
* Include <climits> for INT_MAX
* Replace _access with SDL_GetPathInfo
* Use SDL_RemovePath instead of DeleteFile
* Use SDL_RenamePath instead of MoveFile
* Use MxS32 in legoutils.cpp
* Update LEGO1/lego/legoomni/src/common/legoutils.cpp
* Naming
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* d3drm: store LPVOID data instead of DWORD
* m_extraCharacterId is an integer, not a pointer
* cmake: look for iniparser using config file first, then try our custom module file
Our custom module file is still useful.
My linux distro does not package the cmake files.
* x86's stdcall becomes MS's x64 calling canvention
* Fix 64-bit mxdsbuffer pointer arithmetic
* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer
* Don't cast address to scalar (this is fishy)
* Add mingw64 build to the ci matrix
* Ignore -Wdiscarded-qualifiers warning with const vtables
* Ignore different 'const' qualifiers with MSVC
* Create d3dxof import library for MSVC
* DESCRIPTION in .def file(s) is deprecated
* Assume mmx is supported on x64, require a test for x86 and disabled on other archs
* 32- and 64-bit LEGO1.dll export different symbol names
* Introduce d3drm_guid containing the guids of d3drm
* Disable __wine_dbg_cdecl
* Include d3drm directory with EXCLUDE_FROM_ALL
* lego1 leaks d3drm headers
* Add dxfile.h
* Add 64-bit MSVC to the build matrix
* cmake: using ISLE_USE_DX5 means going all-in
* Load d3dxof.dll dynamically
* cmake: don't emit a warning about bitness anymore
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses
* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
* Add size assertions for legoomni and fix sizes
* Various style fixes
* Use other marker so vtable.py doesn't compare
* Revert "Use other marker so vtable.py doesn't compare"
This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.
* Fix copy/paste error
* Remove stale comment.
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Co-authored-by: Christian Semmler <mail@csemmler.com>