Christian Semmler
67a89f2d78
Merge remote-tracking branch 'isle/master'
2025-06-22 08:57:16 -07:00
jonschz
16db496832
Match LegoGameState::History::WriteScoreHistory(), clear unknowns ( #1576 )
...
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-22 08:22:25 +02:00
Christian Semmler
6cdbfa86ac
Support for international versions of isle ( #327 )
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* German
* Add HistoryBook international support
* Fixes
* Fixes
* Fixes
* Fixes
* Fixes
* Add Danish support
* Add Spanish support
2025-06-17 20:42:43 -07:00
Christian Semmler
a939a6fec3
Merge remote-tracking branch 'isle/master'
2025-06-17 10:34:32 -07:00
Fabian Neundorf
16ccb0e06e
Name locations after exiting buildings/vehicles ( #1564 )
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* Hospital
* Infocenter
* Garage
* Police
* Jetski Build
* Racecar Build
* Any vehicle
2025-06-15 19:31:19 +02:00
Christian Semmler
215c3f1480
Merge branch 'master' of github.com:isledecomp/isle-portable
2025-06-01 10:21:49 -07:00
Christian Semmler
18c9a87953
Fix saving game states ( #215 )
2025-06-01 19:21:42 +02:00
Christian Semmler
ac6ec7afbb
Merge remote-tracking branch 'isle/master'
2025-06-01 10:19:20 -07:00
Christian Semmler
f48dd8c912
Update legogamestate.cpp ( #1535 )
2025-06-01 18:46:14 +02:00
Christian Semmler
63a0be90a5
Merge remote-tracking branch 'isle/master'
2025-05-30 12:43:47 -07:00
Fabian Neundorf
d0f4725f0f
Fill in unknown color string descriptions ( #1531 )
2025-05-30 21:12:49 +02:00
Christian Semmler
a75e3a4377
Merge remote-tracking branch 'isle/master'
2025-05-23 09:34:57 -07:00
Erik Schulze
eb1177b409
rename functions and parameters in OrientableROI ( #1512 )
2025-05-21 20:13:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size ( #129 )
2025-05-20 02:18:11 +02:00
Christian Semmler
3023b8a663
Merge remote-tracking branch 'isle/master' into mergei
2025-05-18 14:04:10 -07:00
Anonymous Maarten
2915aa014f
Use sizeof(type) instead of sizeof(variableName) when (de)serializing data ( #1505 )
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* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data
* Less usage of sizeof(variableName) while (de)serializing
2025-05-18 22:56:28 +02:00
Christian Semmler
aec7426665
Merge remote-tracking branch 'isle/master'
2025-05-14 16:40:05 -07:00
Anders Jenbo
fce97ea06f
Correct check for lighting support ( #1486 )
2025-05-15 01:39:55 +02:00
Christian Semmler
fa126f77ce
Merge remote-tracking branch 'isle/master' into mergeisle7
2025-05-09 09:27:32 -07:00
Florian Kaiser
5fd5a4cec0
Clear unknowns in LegoROI and related classes ( #1457 )
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* Clear unknowns in LegoROI and related classes
* Update names
* Consistently naming: `GetTextureInfo`
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-09 18:13:19 +02:00
Christian Semmler
00dee618c0
Merge remote-tracking branch 'isle/master' into mergeisle
2025-01-22 16:34:28 -07:00
MS
038ec6b2ec
Some improvements to LegoGameState ( #1353 )
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* Beta match ReadVariable and WriteVariable
* Change param type for GetFileSavePath
* Remove copy constructor for LegoGameState::Username
2025-01-19 13:34:06 -07:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp ( #1350 )
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* Fix `LegoBackgroundColor` order
* Order
* Improve order in Act3Actors
* Improve order
* Add BETA annotation
* Order more
* More order
* More order
* Order
* Match/order
* Remove blank line
* Modern compiler fix
* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState ( #1340 )
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* Order `Ambulance`
* More ordering
* Order until `LegoGameState`
* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize ( #1335 )
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* Move Read/Write function to LegoStorage base class
* Proper const use for vector / BETA match
* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Christian Semmler
83fb9f04a7
Merge remote-tracking branch 'isle/master'
2025-01-15 16:53:43 -07:00
Christian Semmler
77a3dc0795
Match Serialize functions to BETA10 ( #1334 )
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* Begin refactor Serialize functions
* Match more Serialize functions
* Match `LegoVehicleBuildState::Serialize`
* Match `LegoGameState::Username::Serialize`
* Match `LegoGameState::ScoreItem::Serialize`
* Match `LegoGameState::History::Serialize`
* Var name
* Var name
* Revert "Var name"
This reverts commit 1c0cccfba799450cfe4f75566dc1f32db1c76a6b.
* Add other Serialize implementations
* Add remaining Serialize implementations
* Add Read for char*
* Improvements
2025-01-16 00:52:29 +01:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage ( #49 )
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* Texture pixel data is passed through as const data
* Use SDL_Surface/SDL_Palette in LegoImage
* Use SDL_Process to run subprocess
* Pass SDL_Window handle to SDL_ShowSimpleMessageBox
this makes sure the message dialog is shown as modal dialog and is on top
* Log errors during initialization
* Show SDL error during initialization
* Include <climits> for INT_MAX
* Replace _access with SDL_GetPathInfo
* Use SDL_RemovePath instead of DeleteFile
* Use SDL_RenamePath instead of MoveFile
* Use MxS32 in legoutils.cpp
* Update LEGO1/lego/legoomni/src/common/legoutils.cpp
* Naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations ( #44 )
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* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL
* Use SDL_GetTicks instead of timeGetTime
* Use MxDSFile::OPEN_READ instead of OF_READ
* Use SDL_IOStream to read bitmaps
* Use SDL_LogXXX instead of OutputDebugString
* Undo mxvideoparam.h change
* Revert "Undo mxvideoparam.h change"
This reverts commit 4a20cf6c46 .
* Fix _MxTrace
* Reapply "Undo mxvideoparam.h change"
This reverts commit b3a09dc520 .
* fix _MxTrace
* Use __declspec(dllexport) for exporting symbols from dll
Refactored CMake script such that all objects are passed to the lego1 library.
* clang-format
* fix msvc build
* MSVC fixed for real now?
* Forgot about d3drm_guid
* Fix naming issue
* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
c9acd9a49f
Minor fixes ( #1248 )
2024-12-20 20:23:01 +01:00
Christian Semmler
18fc084a3f
Match LegoGameState::Load ( #1239 )
2024-12-18 01:10:42 +01:00
Christian Semmler
aaf5e1ddc7
Implement/match LegoAct2::ReadyWorld ( #1185 )
2024-12-02 19:44:42 +01:00
Christian Semmler
7256eeb0ad
Replace hardcoded magic values with constants ( #1173 )
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* Replace two hardcoded magic values with constants
* Replace constants
2024-11-28 00:05:40 +01:00
Christian Semmler
d6796ad86a
Implement remaining LegoGameState functions ( #1172 )
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* Implement remaining LegoGameState functions
* Naming fixes
* Fix naming
2024-11-27 23:42:05 +01:00
MS
816bfe842d
Use alias functions from Lego3DManager ( #1167 )
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* Mark LegoEntity:Destroy (many vtables use it)
* Starting addrs for Lego3DManager helpers
* Addrs for users of Lego3DManager and changes where needed
2024-11-23 20:37:24 -07:00
Christian Semmler
d8412a4697
Implement/match Act1State::RemoveActors ( #1132 )
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* Implement/match Act1State::RemoveActors
* Fix annotation
2024-11-03 19:06:09 +01:00
jonschz
a942325b29
More functions in LegoCarBuild ( #1104 )
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* Add BETA10 annotations
* Clean up
* Implement multiple functions
* fix minor annotation error
* Undo formatting
* Fix formatting
* Implement more functions
* Rename variables, address review comment
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-09-14 16:14:11 -07:00
jonschz
2b14d3d6a5
Implement parts of LegoCarBuild and dependents ( #1092 )
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* Implement parts of `LegoCarBuild` and dependents
* Fix BETA10 offset
* Fix constants
* Code style: Rename parameters
* Linter fixes v2
* Linter errors v3
* Add BETA10 variable names for presenters
* Address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-09-03 13:50:30 -07:00
Christian Semmler
1f360929cb
Implement/match Ambulance::Tickle ( #1021 )
2024-06-12 15:13:52 +02:00
Mikhail Thompson
1c430f894d
Begin LegoRace class ( #1014 )
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* Begin LegoRace
* Match functions
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-06-10 14:58:05 +02:00
Christian Semmler
133a312aee
Consolidate state and building entity classes ( #989 )
2024-06-03 18:53:25 +02:00
Christian Semmler
73bb37596e
Refactor JukeBox, add enum for music ( #988 )
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* Refactor JukeBox, add enum for music
* add BETA annotation
* Fix BETA annotation
* Fix BETA annotation
* Fix
2024-06-03 13:00:38 +02:00
Christian Semmler
23e5ad7d15
Name/rename functions in LegoCharacterManager ( #982 )
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* Name/rename functions in LegoCharacterManager
* Name flag
2024-06-01 18:45:34 +02:00
Christian Semmler
b978787f8f
Implement/match LegoAnimationManager::FUN_10062e20 ( #967 )
2024-05-29 19:24:08 +02:00
Christian Semmler
db90807d53
Implement/match LegoPathActor::ParseAction ( #946 )
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* Implement/match LegoPathActor::ParseAction
* Fix naming
* Space
2024-05-24 19:07:45 +02:00
Christian Semmler
e32e06321a
Rename _countof to sizeOfArray ( #921 )
2024-05-14 16:35:22 +02:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
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* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra ( #901 )
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* Implement/match LegoAnimationManager::AddExtra
* Rename member
* Fix param names
* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ( #884 )
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* Implement/match IslePathActor::SpawnPlayer
* Fix
* Fix
* Add skip
* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts ( #883 )
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* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
2024-05-04 14:06:32 +02:00