Anders Jenbo
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5be9b09b40
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SDL3 GPU texture support (#254)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
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2025-06-09 01:04:19 +02:00 |
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Anders Jenbo
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6bdcc16fd9
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Turn things right side in on SDL_GPU (#260)
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2025-06-08 23:20:43 +02:00 |
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Anders Jenbo
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ee372fbc8f
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Replace GeometryVertex with D3DRMVERTEX (#259)
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2025-06-08 23:06:38 +02:00 |
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Anders Jenbo
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874cc526be
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Add texture support for OpenGL (#239)
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2025-06-05 13:26:06 +02:00 |
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Anders Jenbo
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12d01ae311
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Refactor renderers (#237)
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2025-06-05 04:07:42 +02:00 |
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Anders Jenbo
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0ac7fee23c
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Renderer clean up (#228)
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2025-06-04 02:21:06 +02:00 |
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Anders Jenbo
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f412d44f83
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Config clean ups (#226)
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2025-06-03 20:08:09 +02:00 |
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Anders Jenbo
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b169a4d637
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Implement OpenGL 1.5 backend renderer (#223)
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2025-06-03 03:28:53 +02:00 |
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Anders Jenbo
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2affbdfcc7
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Align hardware lighting with software (#221)
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2025-06-03 02:16:33 +02:00 |
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Anders Jenbo
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ec7204ed38
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Add texture rendering to the software rendere (#211)
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2025-06-01 05:21:59 +02:00 |
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Anders Jenbo
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403ead7453
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Push textures to the rendere (#209)
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2025-05-31 23:48:20 +02:00 |
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Anders Jenbo
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6afb7626a0
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Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 01:12:54 +02:00 |
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Anders Jenbo
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91e72261d0
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Apply clipping and culling on hardware (#198)
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2025-05-29 20:28:01 +02:00 |
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Anders Jenbo
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ef7499bdb9
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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