* WIP
* WIP
* Make camera the single source of truth for broadcast state
Remove redundant local copies of walkAnimId, idleAnimId, and
displayActorIndex from NetworkManager. BroadcastLocalState now reads
these from the camera's Controller, eliminating dual-copy sync issues.
Additional cleanup:
- Early-return on null cam in SendEmote/HandleCustomize for clarity
- Only consume camera-dependent pending requests when cam is available
- Move local name bubble creation from BroadcastLocalState to Tickle
- Remove dead NetworkManager::SetDisplayActorIndex method
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix clang format
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>