Christian Semmler
8f429e85fb
Improve Web port Docker setup ( #479 )
2025-07-02 17:48:23 +02:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation ( #477 )"
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This reverts commit 0e70735549 .
2025-07-02 08:06:09 -07:00
Helloyunho
df66bc07e9
Merge https://github.com/isledecomp/isle-portable
2025-07-02 22:41:47 +09:00
Helloyunho
7a5e937d51
💚 fix: it could be msix not bundle
2025-07-02 22:29:53 +09:00
Helloyunho
4307200ee2
💚 fix: please
2025-07-02 22:21:43 +09:00
Helloyunho
9d33eabf2a
💚 fix: xbox one need to use vs as generator
2025-07-02 22:20:12 +09:00
VoxelTek
0e70735549
Add resizable property to window creation ( #477 )
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Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Helloyunho
bfb8d48f6a
💚 fix: dont run cpack for xbox one, vs does that for you
2025-07-02 22:09:25 +09:00
Helloyunho
a48e6b602f
💚 fix: github hates xbox series naming
2025-07-02 22:03:33 +09:00
Helloyunho
9d926926f7
👷 feat: add xbox one ci build
2025-07-02 21:57:38 +09:00
Anders Jenbo
cb6fcd4194
Remove dead debug features ( #471 )
2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls ( #476 )
2025-07-02 14:50:45 +02:00
Helloyunho
7476d611e9
🩹 fix: 3ds build
2025-07-02 21:44:25 +09:00
Helloyunho
467ff1cf20
🎨 fix: cmakelists formatting
2025-07-02 21:43:06 +09:00
Helloyunho
4a1a3eef52
🎨 fix: formatting
2025-07-02 21:35:07 +09:00
Helloyunho
285f6fbe23
🩹 fix: remap joystick
2025-07-02 21:33:23 +09:00
Helloyunho
2782e0a1f2
✨ feat: forcibly draw cursor and map right joystick to cursor
2025-07-02 21:15:11 +09:00
Helloyunho
1fc404b9dd
Merge https://github.com/isledecomp/isle-portable
2025-07-02 19:37:56 +09:00
Helloyunho
6a4c07c79a
🩹 fix: doesnt compile
2025-07-02 19:37:10 +09:00
Anders Jenbo
55c13cd140
Implement dithering where relevant ( #473 )
2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer ( #475 )
2025-07-02 12:07:04 +02:00
VoxelTek
fb8fe5def4
Update tab order ( #474 )
2025-07-02 07:10:44 +00:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master'
2025-07-01 17:05:59 -07:00
Fabian Neundorf
805c57b6aa
Clear unknowns in ViewLOD ( #1599 )
2025-07-02 02:02:03 +02:00
Christian Semmler
cb7a35b749
Update README.md [skip ci]
2025-07-02 01:04:02 +02:00
Christian Semmler
de31c12a9e
Add Docker image for Emscripten port ( #466 )
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* Add Docker web port image
* Comment out master
* Optimize
* Slim down image
* Revert "Comment out master"
This reverts commit 115c9770e8 .
* Allow running from ISO
2025-07-02 00:47:05 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
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* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO ( #468 )
2025-07-02 00:45:25 +02:00
Helloyunho
45c9fadc7b
⚗️ chore: try to make less modification from upstream
2025-07-01 21:47:53 +09:00
Helloyunho
1bcfcf7e82
Merge https://github.com/isledecomp/isle-portable
2025-07-01 17:37:22 +09:00
Christian Semmler
12d4d6a89a
Update README.md [skip ci]
2025-06-30 19:45:07 -07:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Helloyunho
df7d0cbdd6
Merge https://github.com/isledecomp/isle-portable
2025-07-01 11:29:17 +09:00
Anders Jenbo
586327b584
Destry shader before the context ( #463 )
2025-07-01 04:15:02 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing ( #462 )
2025-07-01 02:23:13 +02:00
Fabian Neundorf
f825b053ff
Clear unknown in mxutilities.h ( #1598 )
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Also change the parameter name to mask as it better represents the
usage.
2025-07-01 00:29:23 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once ( #460 )
2025-06-30 23:38:44 +02:00
Anders Jenbo
225adda309
Rendering refactoring ( #459 )
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* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 ( #1597 )
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* Clear a few unknowns in act 3
* fix build error
* fix other build error
* requested changes
2025-06-30 12:20:53 -07:00
Helloyunho
2f3b6af4ac
⚗️ feat: add button support
2025-07-01 01:20:02 +09:00
Helloyunho
43dee994b6
🩹 fix: remove opengl stuff
2025-06-30 23:35:05 +09:00
Helloyunho
1864310da0
🔧 feat: add appxmanifest
2025-06-30 21:47:40 +09:00
Helloyunho
f375e7954e
Merge https://github.com/isledecomp/isle-portable
2025-06-30 17:06:06 +09:00
Helloyunho
3e4c46a88b
✨ feat: got the audio working
2025-06-30 13:13:55 +09:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Anonymous Maarten
daa0bd1a32
ci: combine ci and release workflow ( #453 )
2025-06-29 22:50:28 +00:00
Damglador
54694a4611
AppImage packaging ( #439 )
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* AppImage packaging
* Add flags to specify location of required local files
`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file
* Move to packaging/linux
* Move building to appimage/build and ignore it in git
* Use local icon. Option to specify location for it
* Cleaning
* Attempt at Github automation
* Update CMakeLists.txt
* Fix build
* I guess it doesn't need quotes
* Update CMakeLists.txt
* Update release.yml
* Work around for liblego1.so loading, fix arguments
* Create testing.yml
* Update testing.yml
* I should pay more attention to what docs say
* Fix copy-pasting mistake
* Add AppImage packaging to the Release workflow
* Try fixing filepicker
* Delete testing.yml
* Fix releases
Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging.
* Remove unnecessary changes
* Add qt6-xdgdesktopportal-platformtheme as deps
Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage
* Get back flatpak in release
* Update release.yml
* Remove libglew-dev from apt install
* Fix duplicate upload artifact
* Update release.yml
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Remove *.AppImage pattern in Download All Artifacts
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Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-29 22:53:54 +02:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00