Anders Jenbo
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4e2df63d9c
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Get the game working on 64bit systems (#113)
* Use int instead of long
* Move static_asserts to the bottom
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
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2025-05-19 17:56:12 +02:00 |
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Anders Jenbo
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db7781473a
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miniwin: Clean up headers and make bitflags and enums strict (#90)
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2025-05-14 19:51:41 -07:00 |
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MS
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451fd63eee
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Match a few more Tgl functions (#1435)
* RendererImpl::CreateLight
* Swap addrs for LightImpl and MeshBuilderImpl
* SetShadingModel functions
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2025-04-17 17:19:54 -04:00 |
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MS
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0bc31450a4
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Some beta addrs for Tgl and TglImpl (#1433)
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2025-04-14 18:29:38 -04:00 |
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Christian Semmler
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8225a38a01
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Implement/match LegoCharacterManager::FUN_10085870 (#764)
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2024-04-02 14:04:17 +02:00 |
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Christian Semmler
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68bb20f04f
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Implement LegoCharacterManager::CreateROI (#709)
* WIP
* Create globals
* Add Read
* Name Init
* Add LegoCharacter init data
* Add define for NULL
* Use MxS8
* Add LegoCharacterLOD
* WIP CreateROI
* Fix
* WIP
* Match
* Match
* Match, implement Find
* Fix MeshBuilder
* Fix
* space
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2024-03-22 18:40:19 +01:00 |
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Christian Semmler
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873926afe2
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Implement TglImpl::MeshBuilder::CreateMesh (#635)
* WIP
* Change
* Fix
* Improve match
* Rename class
* Fix function
* Fix annotation
* Fix annotations
* Fix annotation
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2024-03-08 17:55:25 +01:00 |
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