Commit Graph

64 Commits

Author SHA1 Message Date
3b56c9b607
fix WASD input conflict with debug mode (#743)
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CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
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CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2025-12-17 20:20:02 -05:00
Christian Semmler
0f1b8e8430
Merge remote-tracking branch 'isle/master' 2025-08-10 13:16:30 -07:00
Fabian Neundorf
67695b5233
Clear unknowns in Act3State (#1665) 2025-08-03 19:17:17 -07:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master' 2025-07-29 16:47:18 -07:00
Fabian Neundorf
0442fadc0e
Clear unknown in InfocenterState (#1657) 2025-07-26 00:58:49 +02:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master' 2025-07-23 13:21:39 -07:00
Fabian Neundorf
fd299137ff
Clear unknowns LegoCameraController (#1647) 2025-07-21 22:18:59 +02:00
Christian Semmler
6a45dbec34
Merge remote-tracking branch 'isle/master' 2025-07-20 09:25:06 -07:00
Fabian Neundorf
0a58d112e8
Clear unknowns in LegoOmni and misc.h (#1642) 2025-07-20 08:18:59 -07:00
Christian Semmler
99be9c8767
Merge remote-tracking branch 'isle/master' 2025-06-29 08:56:06 -07:00
Fabian Neundorf
89539a64f1
Clear unknown 0x10 in LegoEntity (#1593)
The naming is a bit weird, as only one bit is used so there are no other usages of this value.
2025-06-28 07:28:13 -07:00
Christian Semmler
a336a817a2
Merge remote-tracking branch 'isle/master' 2025-06-20 16:26:57 -07:00
Fabian Neundorf
cf32607933
Clear unknown in ViewROI and ViewManager (#1571) 2025-06-18 07:06:43 -07:00
MattKC
e03401c98b
adjust rotational speed by delta time (#208) 2025-05-31 13:21:22 +02:00
Christian Semmler
a75e3a4377
Merge remote-tracking branch 'isle/master' 2025-05-23 09:34:57 -07:00
Erik Schulze
eb1177b409
rename functions and parameters in OrientableROI (#1512) 2025-05-21 20:13:28 -07:00
Christian Semmler
fa126f77ce Merge remote-tracking branch 'isle/master' into mergeisle7 2025-05-09 09:27:32 -07:00
Florian Kaiser
3811d61ea4
Rename c_bit5 to c_ctrl in LegoInputManager, change m_unk0x6c to m_isAccelerating and clear some local unknowns (#1458) 2025-05-09 07:40:00 -07:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
Christian Semmler
70b0f76fa1
Move Read/Write functions to LegoStorage base class, match Act1State::Serialize (#1335)
* Move Read/Write function to LegoStorage base class

* Proper const use for vector / BETA match

* Match `Act1State::Serialize`
2025-01-17 00:13:23 +01:00
Anonymous Maarten
b97aea42d2
Use SDL_KeyCode in LEGO1.dll (#51)
* Pass SDL_Keycode in LEGO1.dll

* ISLE.EXE: use iniparser for getting isle.mediaPath

* Use SDL_isdigit instead of isdigit

* clang-format

* hdPath is a better default for mediaPath

* Replaced a stray 'A' with SDLK_A

* Use SDL_Keycode to store the ogel cheat code
2024-12-29 18:56:47 +01:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Christian Semmler
d97ce96768
Use Windows virtual key macros for keys (#1302)
* Use Windows virtual key macros for keys

* Add `VK_OEM_MINUS`

* Fix missing key

* Name variable
2024-12-29 17:14:36 +01:00
Christian Semmler
a97934e188
Match LegoNavController::ProcessKeyboardInput (#1298) 2024-12-28 18:30:07 +01:00
Christian Semmler
7d90befd05 Merge remote-tracking branch 'isle/master' into merge-isle-2 2024-12-27 10:48:38 -07:00
Christian Semmler
6b3fcafbe1
Match Helicopter::HandleEndAnim (#1276) 2024-12-25 18:39:51 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
69bac21488 Merge remote-tracking branch 'isle/master' into merge 2024-12-23 09:38:55 -07:00
Christian Semmler
b03de35e30
Further accuracy improvement on LegoNavController::Notify (#1255)
* Further accuracy improvement on `LegoNavController::Notify`

* Use enum
2024-12-21 23:38:22 +01:00
Christian Semmler
a987533ba1
Fix a bug in LegoNavController, improve accuracy (#1254)
* Fix a bug in `LegoNavController`, improve accuracy

* Fix
2024-12-21 23:17:45 +01:00
Christian Semmler
fe2a65c8da
Implement/match LegoNavController::Notify (#1253)
* Implement/match `LegoNavController::Notify`

* Move function

* Add to total function count

* Add OPT:REF to lego1
2024-12-21 22:41:47 +01:00
Ramen2X
4cd4b55ae7
replace directinput joystick APIs with SDL (#41) 2024-12-19 19:25:49 -05:00
Christian Semmler
1aff40dd94
Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor

* Fix naming

* Rename

* Add comment

* Add annotation

* Add BETA assert
2024-12-08 18:00:57 +01:00
MS
816bfe842d
Use alias functions from Lego3DManager (#1167)
* Mark LegoEntity:Destroy (many vtables use it)

* Starting addrs for Lego3DManager helpers

* Addrs for users of Lego3DManager and changes where needed
2024-11-23 20:37:24 -07:00
Christian Semmler
30e9e43cda
Implement/match RegistrationBook::HandlePathStruct (#1084) 2024-08-12 18:21:18 +02:00
jonschz
c9c130eb87
Implement AnimState (#1042)
* Implement LegoAnim

* fix: minor issues

* fix ncc complaints

* refactor: address review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-21 14:41:01 -04:00
Christian Semmler
bbc304ce46
Implement/match Ambulance::HandlePathStruct (#1029)
* Implement/match Ambulance::HandlePathStruct

* Add annotation
2024-06-13 20:10:19 +02:00
Christian Semmler
be4c351d7d
Rename Start/StopTimer to Pause/Resume (#1007)
* Rename Start/StopTimer to Pause/Resume

* Fix
2024-06-09 13:39:22 -04:00
Christian Semmler
133a312aee
Consolidate state and building entity classes (#989) 2024-06-03 18:53:25 +02:00
Christian Semmler
1423eb56fc
Implement/match LegoSoundManager::UpdateListener (#985) 2024-06-01 23:13:57 +02:00
Christian Semmler
b67af71f33
Improve naming, use virtual key constants (#979) 2024-06-01 04:46:05 +02:00
Christian Semmler
b759390060
Implement/match Isle::Escape (#950) 2024-05-25 02:41:57 +02:00
Christian Semmler
e32e06321a
Rename _countof to sizeOfArray (#921) 2024-05-14 16:35:22 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra (#901)
* Implement/match LegoAnimationManager::AddExtra

* Rename member

* Fix param names

* Remove space
2024-05-10 20:07:38 +02:00
Christian Semmler
a1388adcd7
Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA

* Add size assert

* Fix member name
2024-05-10 16:23:47 +02:00
Christian Semmler
05edf96186
Implement LegoAnimationManager::FUN_10061010 (#888) 2024-05-07 21:59:46 +02:00
Christian Semmler
1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
19d39394be
Score class cleanup (#855)
* Cleanup/fixes

* Improve Paint match

* Improve Score::FillArea

* Fix naming

* Fix value
2024-04-26 16:58:42 +02:00
Christian Semmler
0aa8d54990
Revert "Match LegoNavController::CalculateNewPosDir & LegoNavController::CalculateNewTargetVel (#723)"
This reverts commit 6464486800.
2024-03-25 06:01:50 -04:00