Anders Jenbo
2c9d9ba920
Upload mesh data to GPU using VBOs when available ( #275 )
2025-06-10 23:33:14 +00:00
Anders Jenbo
4c5b255471
Use indexed triangles in SDL_GPU ( #274 )
2025-06-10 23:07:02 +02:00
Anders Jenbo
c8b8035de8
Upload models to GPU before rendering ( #272 )
2025-06-10 06:34:49 +02:00
Anders Jenbo
08c654bf60
Simplify access to groups internally ( #270 )
2025-06-09 21:42:24 +02:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Anders Jenbo
42e732192c
Fix Pick() ( #268 )
2025-06-09 16:32:11 +02:00
Anders Jenbo
de82e8477a
Use dedicated path for flat shading ( #248 )
2025-06-09 05:06:19 +02:00
Anders Jenbo
cd4a24ec9e
Use indexed faces ( #257 )
2025-06-09 04:56:29 +02:00
Anders Jenbo
5be9b09b40
SDL3 GPU texture support ( #254 )
...
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-09 01:04:19 +02:00
Christian Semmler
1a91547011
Update legomodelpresenter.cpp ( #264 )
...
* Update legomodelpresenter.cpp
* Update renderer.cpp
2025-06-08 15:55:35 -07:00
Anders Jenbo
f3a4d8fcb5
Fix OpenGL rendering ( #262 )
2025-06-08 23:44:37 +02:00
Anders Jenbo
4cd0385c38
Some cleanups for the software rendere ( #261 )
2025-06-08 23:31:29 +02:00
Anders Jenbo
6bdcc16fd9
Turn things right side in on SDL_GPU ( #260 )
2025-06-08 23:20:43 +02:00
Anders Jenbo
ee372fbc8f
Replace GeometryVertex with D3DRMVERTEX ( #259 )
2025-06-08 23:06:38 +02:00
Anders Jenbo
d32c30492f
Add flat shading to Appearance ( #258 )
2025-06-08 22:40:14 +02:00
David Gow
43191c7530
miniwin: Use the GLEW::GLEW target to find glew. ( #246 )
...
On some systems, the old-style GLEW_TARGET_LIBRARIES variable is not set by
find_package(GLEW), and instead we must use the newer GLEW::GLEW target, as
we do for OpenGL.
This fixes a build error on openSUSE Tumbleweed, which has a glew CMake config
in /usr/lib64/cmake/glew/glew-config.cmake.
2025-06-06 17:42:50 +02:00
Anders Jenbo
4c44f8f081
Update size to match vector content ( #245 )
2025-06-06 17:36:18 +02:00
Anders Jenbo
06fb577d7f
Big performance boost ( #242 )
2025-06-06 03:08:38 +02:00
Anders Jenbo
9a1cf812dd
Enable backface culling ( #241 )
2025-06-06 01:49:47 +02:00
Anders Jenbo
874cc526be
Add texture support for OpenGL ( #239 )
2025-06-05 13:26:06 +02:00
Anders Jenbo
12d01ae311
Refactor renderers ( #237 )
2025-06-05 04:07:42 +02:00
Anders Jenbo
39408b3584
Viewport cleanup ( #233 )
2025-06-04 22:31:38 +02:00
Anders Jenbo
956e3f2765
Cull by Bounding Box ( #231 )
2025-06-04 16:10:27 +02:00
Anders Jenbo
72eb992af4
Make Lego Islan Fully playable ( #230 )
2025-06-04 05:42:42 +02:00
Anders Jenbo
0ac7fee23c
Renderer clean up ( #228 )
2025-06-04 02:21:06 +02:00
Anders Jenbo
e349842ea4
Make Pick() more picky ( #227 )
2025-06-03 22:11:50 +02:00
Anders Jenbo
f412d44f83
Config clean ups ( #226 )
2025-06-03 20:08:09 +02:00
Anders Jenbo
85e8c2e42a
Cache bounding box ( #225 )
2025-06-03 19:30:25 +02:00
Anders Jenbo
d5a6da31e3
Make OpenGL compatible with config ( #224 )
2025-06-03 19:13:03 +02:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt ( #210 )
...
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
b169a4d637
Implement OpenGL 1.5 backend renderer ( #223 )
2025-06-03 03:28:53 +02:00
AllMeatball
1ab11ed091
miniwin: Compartmentalize EnumDevices ( #222 )
...
This compartmentalizes everything to a corresponding function
for each renderer backend.
2025-06-03 02:18:20 +02:00
Anders Jenbo
2affbdfcc7
Align hardware lighting with software ( #221 )
2025-06-03 02:16:33 +02:00
Anders Jenbo
f08aec7438
Add highlights to software rendering ( #218 )
2025-06-02 04:14:40 +02:00
Anders Jenbo
5375336b5a
Pass material shininess to the renderer ( #217 )
2025-06-02 02:09:17 +02:00
Anders Jenbo
de8a7c2d91
Correct status of Direct3DRMTextureImpl::Direct3DRMTextureImpl(IDirectDrawSurface* surface)
2025-06-02 02:09:04 +02:00
Anders Jenbo
31235de706
Correct normal transformations ( #216 )
2025-06-02 01:40:19 +02:00
Anders Jenbo
ec7204ed38
Add texture rendering to the software rendere ( #211 )
2025-06-01 05:21:59 +02:00
Anders Jenbo
403ead7453
Push textures to the rendere ( #209 )
2025-05-31 23:48:20 +02:00
Anders Jenbo
613e5b8d9f
Add lighting for software renderer ( #205 )
2025-05-31 03:28:00 +02:00
Anders Jenbo
0ab5070b46
software: Add support for transparent surfaces ( #201 )
...
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 02:41:09 +02:00
Anders Jenbo
f6c9eaa006
Fix bad normals ( #206 )
2025-05-31 02:39:21 +02:00
Anders Jenbo
6afb7626a0
Add lighting ( #200 )
...
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 01:12:54 +02:00
Anders Jenbo
341d06f997
Pass the image data to the textures ( #202 )
2025-05-30 17:41:06 +02:00
Anders Jenbo
91e72261d0
Apply clipping and culling on hardware ( #198 )
2025-05-29 20:28:01 +02:00
Anders Jenbo
f1bf52db4c
Fix sky color ( #196 )
2025-05-29 19:14:06 +02:00
Anders Jenbo
4abd404f2d
Implement Software rendering
2025-05-29 04:08:01 +02:00
Anders Jenbo
ef7499bdb9
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00
Christian Semmler
ddba1bc5c1
Fix DirectDrawPalette_SDL3GPUImpl::SetEntries ( #189 )
2025-05-28 18:22:24 -07:00
Anonymous Maarten
8f8bf3142e
Fix color space of SDL3_gpu texture ( #188 )
2025-05-28 03:40:46 +00:00