Commit Graph

21 Commits

Author SHA1 Message Date
Christian Semmler
243cdbd856
Fix Wayland crash during SDL3 GPU device enumeration (#773) 2026-04-05 13:49:12 -07:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (x86_64, ubuntu-latest) (push) Waiting to run
CI / C++ (push) Waiting to run
CI / Release (push) Blocked by required conditions
Docker / Publish web port (push) Waiting to run
2026-01-04 03:35:42 +01:00
Anders Jenbo
da2a06ed2b
Use minimal test for SDL_GPU on macOS (#552) 2025-07-08 05:16:48 +02:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL (#506) 2025-07-03 22:20:31 +00:00
Anders Jenbo
55c13cd140
Implement dithering where relevant (#473) 2025-07-02 12:07:20 +02:00
Anders Jenbo
225adda309
Rendering refactoring (#459)
* Hint texture intent to renderer

* improve transparancy for 32bit rendering

* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
Anders Jenbo
2828452b35
Clean up rendering (#301) 2025-06-16 04:28:32 +02:00
Anders Jenbo
b2354a85d0
Sort and render transparent objects last (#277) 2025-06-11 02:15:26 +02:00
Anders Jenbo
4c5b255471
Use indexed triangles in SDL_GPU (#274) 2025-06-10 23:07:02 +02:00
Anders Jenbo
c8b8035de8
Upload models to GPU before rendering (#272) 2025-06-10 06:34:49 +02:00
Anders Jenbo
cd4a24ec9e
Use indexed faces (#257) 2025-06-09 04:56:29 +02:00
Anders Jenbo
5be9b09b40
SDL3 GPU texture support (#254)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-09 01:04:19 +02:00
Anders Jenbo
ee372fbc8f
Replace GeometryVertex with D3DRMVERTEX (#259) 2025-06-08 23:06:38 +02:00
Anders Jenbo
12d01ae311
Refactor renderers (#237) 2025-06-05 04:07:42 +02:00
Anders Jenbo
0ac7fee23c
Renderer clean up (#228) 2025-06-04 02:21:06 +02:00
AllMeatball
1ab11ed091
miniwin: Compartmentalize EnumDevices (#222)
This compartmentalizes everything to a corresponding function
for each renderer backend.
2025-06-03 02:18:20 +02:00
Anders Jenbo
403ead7453
Push textures to the rendere (#209) 2025-05-31 23:48:20 +02:00
Anders Jenbo
6afb7626a0
Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-05-31 01:12:54 +02:00
Anders Jenbo
ef7499bdb9 Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00