Commit Graph

56 Commits

Author SHA1 Message Date
Christian Semmler
bae8c292f5
Update miniaudio to 0.11.24 (#774) 2026-01-30 19:42:06 -08:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
Some checks are pending
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
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CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2026-01-04 03:35:42 +01:00
Anonymous Maarten
7742fb0493
MxSoundManager: use buffer size and don't rely on buffer capacity (#758)
This fixes a detect_container_overflow address sanitizer error.
2026-01-01 00:25:44 +00:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master' 2025-10-18 10:23:53 -07:00
jonschz
e355b55907
Fix some library globals (#1692)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-09 22:28:38 +02:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master' 2025-07-29 16:47:18 -07:00
jonschz
a9e261606d
Fix mxomni.* file names (#1654)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 22:19:09 +02:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master' 2025-07-23 13:21:39 -07:00
jonschz
36f6d963dc
BETA matches for SoundManagers (#1646)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-21 23:42:42 +02:00
Christian Semmler
6a45dbec34
Merge remote-tracking branch 'isle/master' 2025-07-20 09:25:06 -07:00
Fabian Neundorf
56c15699da
Clear unknown in MxSoundManager (#1641) 2025-07-20 16:05:28 +02:00
jonschz
6b5f3724c0
Beta match MxAutoLock and MxCriticalSection (#1638)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-20 07:57:26 +02:00
Fabian Neundorf
40ec911811
Clear unknown in MxWavePresenter (#1600) 2025-07-02 21:09:25 +02:00
Christian Semmler
8dbcaf6d65
Allow running game without audio device (#426)
* Allow running game without audio device

* Remove dot

* Add SDL error to message
2025-06-24 22:54:26 +00:00
Christian Semmler
3192eb551a
Add MxMiniaudio wrapper to fix resource issues (#131)
* Add `MxMiniaudio` wrapper to fix resource issues

* Fix naming

* Updated wrapper

* Use implicit cast
2025-05-20 02:07:20 +02:00
Christian Semmler
fb54b4d1c2
Use dynamically allocated buffer (#105) 2025-05-17 17:14:36 +02:00
Ramen2X
38e3ecb1c6
make MIDIOUTCAPS format-agnostic (#1471)
Signed-off-by: Ramen2X <contact@ramen2x.com>
2025-05-11 19:02:41 -04:00
Ramen2X
2b3e7176d3
make all calls to winapi format-agnostic (#1470) 2025-05-11 15:03:32 -04:00
Christian Semmler
622f00f628 Merge remote-tracking branch 'isle/master' into mergeisle3 2025-03-14 13:59:52 -07:00
jonschz
87d13aa277
Add various BETA10 references and fixes (#1398)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-03-02 19:59:03 +01:00
Christian Semmler
21b6605ad8
Fix miniaudio glitch by disabling Doppler effect (#55) 2025-01-11 19:05:16 +01:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00
Christian Semmler
d3212a0523
Fix repeating sounds in MxWavePresenter (again) (#40)
* Commit

* Use audio buffer

* Add assert for buffer

* Fix naming
2024-12-18 22:27:29 +01:00
Christian Semmler
874714a40d
Fix repeating sounds in MxWavePresenter (#35) 2024-12-16 00:29:41 +01:00
Christian Semmler
318c46b881
merge 2024-09-05 12:09:19 -07:00
MS
9555aaba74
Remove USHRT_MAX from ParseExtra functions (#1086) 2024-08-17 08:56:25 -07:00
Anonymous Maarten
ec19d5edb0 Fix mingw build + copy d3drm from wine (#25)
* Fix engineConfig declaration crossing jump

This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
  119 | done:
      | ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note:   from here
   78 |                 goto done;
      |                      ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note:   crosses initialization of 'ma_engine_config engineConfig'
   84 |         ma_engine_config engineConfig = ma_engine_config_init();
      |                          ^~~~~~~~~~~~
```

* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'

* /SAFESEH:NO is a VC thing

* SDL3 is still instable

* Cannot forward declare and use enum

* Remove MusicManager from public LEGO1.DLL interface

* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d

* Build d3drm-wine with 32-bit mingw

* cmake: move 3rd party targets to cmake script in 3rdparty directory

* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied

An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.

* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)

* Add wine's d3drm headers

* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5

* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)

* ci: enable msys2 mingw32 build

* Disable clang-tidy on d3drm wine

* Thread functions must have SDLCALL call convention

* cmake: disable clang-tidy for miniaudio and libsmacker as well

* Hopefully fix c++ format and skip ncc naming violation

* clang-format violations keep up popping out of nowhere

* No need for lego/legoomni/include

* ncc: define SDLCALL as empty instead
2024-06-25 20:02:58 +02:00
Christian Semmler
806afaa210 Replace DirectSound with miniaudio (#21)
* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
2024-06-25 20:02:58 +02:00
Christian Semmler
71559309a9 Rename InitPresenters to Create, remove this keyword (#1000) (#20) 2024-06-25 19:57:18 +02:00
Christian Semmler
2147be19de
Rename InitPresenters to Create, remove this keyword (#1000) 2024-06-07 22:13:42 +02:00
Christian Semmler
03ffb9c5de
Implement/match LegoCacheSound::Create and LegoLoadCacheSoundPresenter::StreamingTickle (#986)
* Implement/match LegoCacheSound::Create

* Naming

* Fix naming

* Fix parens
2024-06-01 17:29:37 -04:00
Christian Semmler
eeb81b7223
Use USHRT_MAX instead of MAXWORD (#975) 2024-05-30 22:02:58 +02:00
Christian Semmler
76435d803f
Style refactor omni/system components (#974)
* Style refactor omni/system components

* Fix

* Fix
2024-05-30 21:03:43 +02:00
Christian Semmler
9a05edd0a7
Implement/match LegoLoopingAnimPresenter (#924) 2024-05-15 20:34:36 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00
MS
dcc3946a08
Separate MxCore counter (#663) 2024-03-12 14:59:39 -04:00
MS
e3d7188ec9
Use AUTOLOCK macro (#660)
* Use AUTOLOCK macro

* MxAutoLock

* Remove semicolon

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-03-12 15:23:50 +01:00
Christian Semmler
8069923651
Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
49d6c88912
Match ParseExtra functions (#605)
* Match ParseExtra functions

* Match MxStillPresenter::ParseExtra

* Match remaining ParseExtra functions
2024-02-29 19:15:20 +01:00
Christian Semmler
dd1979154d
Match MxWavePresenter::DoneTickle (#604) 2024-02-28 23:10:05 +01:00
Christian Semmler
1d189b013d
Rename MxDSSubscriber functions (#573) 2024-02-17 16:35:10 +01:00
Misha
83e116defc
push changes (#522) 2024-02-03 07:38:57 -05:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Misha
8e1197d14c
implement LegoLoadCacheSoundPresenter (#475)
* fix

* fixes

* Fix WaveFormat, match LegoLoadCacheSoundPresenter

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-21 16:30:19 +01:00
Christian Semmler
f1300d9de5
Match MxMusicManager::ResetStream 2024-01-18 14:42:37 -05:00
Christian Semmler
ea9d92e1e3
Use MSVC 4.20 definition of MIDICALLBACK 2024-01-18 13:39:26 -05:00
Christian Semmler
be045514ed
Add test for SUCCESS 2024-01-18 13:29:00 -05:00
Christian Semmler
5d79ac9436
Fix MxMusicManager::InitializeMIDI return type 2024-01-18 13:26:51 -05:00
Nathan M Gilbert
30b35981d3
finish MusicManager (#453)
* finish MusicManager

* Fixes/improvements

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-18 19:23:13 +01:00
Misha
f50b771fff
begin implementation of InfoCenter class (#444)
* Push changes

* fixes

* Implement Infocenter::HandleEndAction

* match Infocenter::StopCutScene

* implement Infocenter::HandleKeyPress

* fixes

* Update infocenter.cpp

* Update legoworld.cpp

* use enums

* WIP Fixes

* Fix

* Fix

* Fix

* Rename function

* Change enum

* Update enums

* Refactor another enum

* Refactor MxDSType

* Refactor HashTableOpt

* Fixes

* Refactor tickle enum

* Update other enums

* Add EnumConstantName to ncc

* Move enum to global namespace

* Rename enum

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-17 17:53:53 +01:00