Remove unused `using namespace Extensions` from isleapp.cpp and replace
per-header forward declaration blocks in 7 LEGO1 headers with a single
shared forward declarations header.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* WIP
* WIP
* Make camera the single source of truth for broadcast state
Remove redundant local copies of walkAnimId, idleAnimId, and
displayActorIndex from NetworkManager. BroadcastLocalState now reads
these from the camera's Controller, eliminating dual-copy sync issues.
Additional cleanup:
- Early-return on null cam in SendEmote/HandleCustomize for clarity
- Only consume camera-dependent pending requests when cam is available
- Move local name bubble creation from BroadcastLocalState to Tickle
- Remove dead NetworkManager::SetDisplayActorIndex method
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix clang format
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* Decouple 3rd person camera from player movement
Arrow keys now move the player relative to the camera direction instead
of using tank controls. The camera stays static unless explicitly
controlled via right-click drag, mouse wheel, or touch gestures.
Adds a single hook in CalculateNewPosDir that lets the extension take
over movement computation. The extension manages its own velocity
smoothing, computes camera-relative directions from an absolute yaw,
and writes nav controller velocities via friend class access.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Clean up ThirdPersonCamera: remove dead m_orbitYaw, extract helpers
Remove m_orbitYaw (always DEFAULT_ORBIT_YAW) and pass yaw directly to
ComputeOrbitVectors, eliminating save/restore blocks at all call sites.
Extract GetLocalYaw() and InitAbsoluteYaw() helpers to deduplicate
repeated atan2 patterns. Simplify SetupCamera by passing DEFAULT_ORBIT_YAW
directly. Move TURN_RATE constant to file scope.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Hide cursor while orbiting 3rd person camera with right mouse button
Move SDL event handling from LegoInputManager::UpdateLastInputMethod to
an exported function called at the end of SDL_AppEvent, so cursor state
changes aren't overridden by isleapp's SDL_ShowCursor(). Use
SDL_SetWindowRelativeMouseMode to hide the cursor and freeze its position
while the right mouse button is held in 3rd person camera mode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* implement a few legonavcontroller functions
* Match LegoNavController::ProcessJoystickInput
* Style
* Match LegoNavController::ProcessKeyboardInput
* Style
* Fix
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Partial implementation of LegoNavController::Notify
* Mark as stub
* Update legoanimationmanager.cpp
* Rename function/style
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: use imported targets for 3rd party libs
* Fix casing of skateboard.h include
* cmake: tglrl realtime viewmanager mxgeometry
* cmake: spin off some source in static libraries
* dx5 for everyone
* ci: bump actions/checkout to v4
* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols
* add misc library
* Add omni library
* Return of the .def's
* Remove COMPAT_CONST in MxVideoParam::MxVideoParam
* Run clang-format
* move LEGO1/realtime/realtimeview.cpp to realtime lib
* Add 3dmanager library
* Rename .def files
* Remove incorrect deps to Omni
* Remove DLL expor decls
* Remove unnecessary library dep from ROI
* Remove COMPAT_CONST
* Move 3dmanager lib before Omni
* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)
* viewmanager has a dependency on realtime + fix mingw's def
* Remove Smacker::Smacker from lego1 link libraries
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Co-authored-by: Christian Semmler <mail@csemmler.com>