Commit Graph

21 Commits

Author SHA1 Message Date
Christian Semmler
cecade7677
Make PTATCAM track spectator ROI instead of camera in ScenePlayer 2026-04-03 21:24:27 -07:00
Christian Semmler
f7e2dd41ef
Allow spectator to play click animation during scene playback 2026-04-03 21:10:44 -07:00
Christian Semmler
ac4cd6b979
Fix crash when performer's child ROIs are left dangling in ScenePlayer
NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.
2026-04-03 20:42:41 -07:00
Christian Semmler
3cf1a38600
Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation
When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.
2026-04-03 20:37:04 -07:00
Christian Semmler
11bf290396
Fix animation system to work when host is outside ISLE world
- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state
2026-04-03 20:21:02 -07:00
Christian Semmler
90d11d98e0
Add multiplayer extension 2026-04-03 15:41:57 -07:00
foxtacles
7e4a86fb39
Add third person camera extension (#786)
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Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00
Anonymous Maarten
4048e741bb
TextureLoader: unlock surface on failure paths (#775)
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2026-01-31 05:09:01 +00:00
Anonymous Maarten
a90c7cb985
libweaver: support system library and use latest wip read flags (#735)
* Use system libweaver when DOWNLOAD_DEPENDENCIES is disabled

* Update to latest libweaver master
2025-11-23 00:26:54 +00:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
Christian Semmler
cbc51e8148
(SiLoader) Remove Replace directive recursion (#705) 2025-09-04 16:36:26 +00:00
Christian Semmler
ace6b7fc7e
(SiLoader) Start actions attached to world startup when world is ready (#704) 2025-09-01 18:56:25 +00:00
Christian Semmler
e709400dc6
Add new directives to SiLoader, allow specifying directives in .ini (#688)
* WIP Prepend directive

* WIP

* Add new directives
2025-08-20 19:21:28 +02:00
Christian Semmler
d10ac7e77c
Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671)
* Replace SI objects

* Changes

* Fix

* Remove obsolete file

* Add delete handler

* Updates

* Update assets

* Configure git LFS

* Add HD music

* Move files to LFS

* chmod files

* fix gitattributes

* Fixes

* Fixes

* Add other HD music

* Fix file perms

* Add comment

* Minor update

* Refactor

* Fix

* Add LFS flag

* Add check for file replace

* Exclude assets from CPack

* Attempt fix

* Update libweaver

* Fix MxDSBuffer leak

* Add .lfsconfig

* Set LFS URL

* Fix LFS CI

* Fix

* Space
2025-08-16 21:21:39 +02:00
Christian Semmler
6a8aaaabe2
Add widescreen.si to web port (#666)
* Add widescreen.si to web port

* Move logic
2025-08-11 04:41:42 +02:00
Christian Semmler
841db2a577
Add SI Loader extension (#664)
* SiLoader draft

* Fixes

* Fixes

* Fix asset build on Windows

* Remove whitespace

* Package assets in CI

* Disable clang-tidy

* Fix NCC

* Try this

* Disable extensions on Xbox for now

* Update bitmap

* Update 3rdparty/CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Add DEPFILE for asset command

* Use assets.d instead of .d

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-08-11 00:59:55 +00:00
Christian Semmler
89f2f5cefe
(Web port) Improve loading UX for HD Textures (#648) 2025-07-25 23:08:55 +00:00
Christian Semmler
7473330e47
(Web port) Add HD textures option (#647) 2025-07-24 22:10:15 +00:00
Christian Semmler
232ef07b51
Allow extensions to define options (#590)
* Allow extensions to define their own options

* Fixes

* Remove logging
2025-07-13 02:30:29 +00:00
Anders Jenbo
28b026f605
Maintain paletted textures (#574) 2025-07-10 18:07:03 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00