Log FPS with SDL_Log for now (#232)

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Anders Jenbo 2025-06-04 16:35:11 +02:00 committed by GitHub
parent 956e3f2765
commit fcdcc15cc1
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@ -473,6 +473,7 @@ void LegoVideoManager::DrawFPS()
char buffer[32];
MxFloat time = (Timer()->GetTime() - m_unk0x54c) / 1000.0f;
MxS32 nb = sprintf(buffer, "%.02f", m_unk0x550 / time);
SDL_Log("%.02f", m_unk0x550 / time);
m_unk0x54c = Timer()->GetTime();
DDSURFACEDESC surfaceDesc;