Log effective MSAA

This commit is contained in:
Anders Jenbo 2025-07-23 17:48:57 +02:00
parent 17ec92f194
commit f9c3a984ef

View File

@ -288,12 +288,20 @@ OpenGLES3Renderer::OpenGLES3Renderer(
: m_context(context), m_shaderProgram(shaderProgram), m_msaa(msaaSamples)
{
glGenFramebuffers(1, &m_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
GLint maxSamples;
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
if (m_msaa > maxSamples) {
m_msaa = maxSamples;
}
SDL_Log(
"MSAA is %s. Requested samples: %d, active samples: %d, max samples: %d",
m_msaa > 1 ? "on" : "off",
msaaSamples,
m_msaa,
maxSamples
);
m_virtualWidth = width;
m_virtualHeight = height;