From f9c3a984ef622108674f4fa7e58fed72df992789 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Wed, 23 Jul 2025 17:48:57 +0200 Subject: [PATCH] Log effective MSAA --- miniwin/src/d3drm/backends/opengles3/renderer.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/miniwin/src/d3drm/backends/opengles3/renderer.cpp b/miniwin/src/d3drm/backends/opengles3/renderer.cpp index 63e7e38e..a829563d 100644 --- a/miniwin/src/d3drm/backends/opengles3/renderer.cpp +++ b/miniwin/src/d3drm/backends/opengles3/renderer.cpp @@ -288,12 +288,20 @@ OpenGLES3Renderer::OpenGLES3Renderer( : m_context(context), m_shaderProgram(shaderProgram), m_msaa(msaaSamples) { glGenFramebuffers(1, &m_fbo); + glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); GLint maxSamples; glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); if (m_msaa > maxSamples) { m_msaa = maxSamples; } + SDL_Log( + "MSAA is %s. Requested samples: %d, active samples: %d, max samples: %d", + m_msaa > 1 ? "on" : "off", + msaaSamples, + m_msaa, + maxSamples + ); m_virtualWidth = width; m_virtualHeight = height;