Fix inaccurate comment: vehicle arrays contain VehicleState, not bool

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Christian Semmler 2026-03-28 10:34:08 -07:00
parent 3396d42db8
commit f3c6d90cf1
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@ -57,7 +57,7 @@ class Coordinator {
// Compute eligibility for animations at a location. // Compute eligibility for animations at a location.
// p_locationChars: local player + remote players at the same location (for cam anims). // p_locationChars: local player + remote players at the same location (for cam anims).
// p_proximityChars: local player + remote players within proximity (for NPC anims). // p_proximityChars: local player + remote players within proximity (for NPC anims).
// p_locationVehicles/p_proximityVehicles: parallel bool arrays indicating vehicle riding state. // p_locationVehicles/p_proximityVehicles: parallel arrays of VehicleState values.
std::vector<EligibilityInfo> ComputeEligibility( std::vector<EligibilityInfo> ComputeEligibility(
int16_t p_location, int16_t p_location,
const int8_t* p_locationChars, const int8_t* p_locationChars,